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  1. Forkz

    C++ Change minimum exhausted spells value

    Solved https://github.com/nekiro/TFS-1.5-Downgrades/blob/a4675433d0e5c0001d37d4cab1241120216597e4/src/spells.h#L305
  2. Forkz

    Compiling Dev Cpp - Yurots 0.9.4f - Configuration

    dev-cpp is already configured to compile source code https://github.com/divinity76/YurOTS https://drive.google.com/file/d/1Iz0Rif6-lv42RkhSIKXyuq_bp8csrrEP/view?usp=sharing
  3. Forkz

    Time end Premium Account

    Solved -- Premium Account if not player:isPremium() then player:sendTextMessage(MESSAGE_STATUS_CONSOLE_RED, "You are not a Premium Account! Enjoy exclusive features and get 10% more experience.") elseif player:isPremium() and player:getAccountType() <=...
  4. Forkz

    TFS 1.5 / Spell - Effect on Ticks

    Solved local config = { duration = 1 * 60 * 1000, } local effect = { id = CONST_ME_HEALING, interval = 1500, } local combat = Combat() combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN) combat:setParameter(COMBAT_PARAM_AGGRESSIVE, 0) local condition =...
  5. Forkz

    OTClient Not Work Using rune on Yourself

    add in modules/game_features/features.lua g_game.enableFeature(GameForceAllowItemHotkeys)
  6. Forkz

    OTClient tibia 8.60 ADD NEW ITEMS

    You will need to download the Object Builder and Item Editor ObjectBuilder https://github.com/punkice3407/ObjectBuilder/releases ItemEditor https://github.com/ottools/ItemEditor/releases/tag/v0.5.1 You will need to open the object builder from the folder of your customized client, and import...
  7. Forkz

    C++ Trade with NPC, nekiro downgrade 1.5 8.0

    This is the default form of OTClientv8, I don't know why to write the code this way. My problem is how the trade module is "reading" the cap information. It is not in the correct form of the player's capacity :(
  8. Forkz

    C++ Trade with NPC, nekiro downgrade 1.5 8.0

    I have a problem with the cap, otclient is not recognizing the correct capacity. I'm using TFS 1.5 downgrade nekiro 772! OTClientv8/invetory.lua function onFreeCapacityChange(player, freeCapacity) if not freeCapacity then return end if freeCapacity > 99 then freeCapacity =...
  9. Forkz

    TFS 1.X+ TFS 1.2 crashing with no error log.

    It would be good to get a source and compile it to be able to debug.
  10. Forkz

    TFS 1.X+ TFS 1.5 / 772 - canWalkthrough player PZ

    solved add g_game.updateCreatureWalkthrough(this); void Player::onCreatureMove(Creature* creature, const Tile* newTile, const Position& newPos, const Tile* oldTile, const Position& oldPos, bool teleport) { Creature::onCreatureMove(creature, newTile, newPos...
  11. Forkz

    C++ [TFS 0.X] Walkthrough problem - Working just with click

    Has anyone updated this code the right way? @Gesior.pl void Player::onCreatureMove(Creature* creature, const Tile* newTile, const Position& newPos, const Tile* oldTile, const Position& oldPos, bool teleport) { Creature::onCreatureMove(creature, newTile, newPos...
  12. Forkz

    TFS 1.X+ TFS 1.5 Downgrade Nekiro 772 - Dont Work showTextDialog

    my code is like this void ProtocolGame::sendTextWindow(uint32_t windowTextId, Item* item, uint16_t maxlen, bool canWrite) { NetworkMessage msg; msg.addByte(0x96); msg.add<uint32_t>(windowTextId); msg.addItem(item); if (canWrite) { msg.add<uint16_t>(maxlen)...
  13. Forkz

    TFS 1.X+ TFS 1.5 Downgrade Nekiro 772 - Dont Work showTextDialog

    Hi otlanders, After I added the system below, my "player:showTextDialog" stopped working, I did the tests and that is really the reason, but I didn't find out why. https://github.com/OTAcademy/otclientv8/pull/29...
  14. Forkz

    C++ TFS 1.5 Downgrade Nekiro - Monsters do not retreat over fields

    Solved -- data/monster/warlock.lua remove <element firePercent="100"/> <element earthPercent="100"/> <element energyPercent="100"/> add <immunity fire="1"/> <immunity energy="1" /> <immunity poison="1" />
  15. Forkz

    Problem after adding market/inbox

    Any update on market tfs downgrade nekiro 1.5?
  16. Forkz

    C++ TFS 1.5 Downgrade Nekiro - Monsters do not retreat over fields

    Hi otlanders, I noticed that after some system modifications in the source, monsters that have target distance do not "retreat" over fields, but when they are attacking they pass over the fields. creature.cpp https://gist.github.com/gianpeiter/ffc913320a291674ac507217d6e85fc3 Has anyone...
  17. Forkz

    SPECIAL SKILLS (MANA LEECH & ETC)

    I did some tests, and the server is correctly adding the special abilities, the problem is that the client is not "reading" them correctly, it has to do with something in the package. Because when I release the code, there are errors in the otclient console. I am using otclient v8 for version...
  18. Forkz

    SPECIAL SKILLS (MANA LEECH & ETC)

    up
  19. Forkz

    TFS 1.X+ Reward Chest TFS 1.5

    Why commit to the rewards system?
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