• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
  • 2026 staff recruitment is open! Check it out and consider applying!

Search results

  1. Zyntax

    TheImaginedServer & TheImaginedClient (custom TFS and Client) - Updated 1/16/2015

    I would have a suggestion! Recode everything to let the scripters define conditions at the same time a script get's executed! like local val = {} local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_SUBID, 1) setConditionParam(condition...
  2. Zyntax

    [SOLVED] [TFS 1.0] Skull Debuff & LvL Diff Buff/Debuff

    2 things eldin: 1st solution would be to not use percentages, you could use some static values, like +10 skill_fist for example. The reason is, if you want to script that with conditions (CONDITION_PARAM_SKILL_XXX) then you have to define the value (increasing, decreasing) before the script...
  3. Zyntax

    [SOLVED] [TFS 1.0] Skull Debuff & LvL Diff Buff/Debuff

    So, if I have a white skull (-10%) and attack someone 20 lvl above me (+10%) it's back to zero difference. Just noticed that because I'm scripting that right now :) Should I leave it like that?
  4. Zyntax

    [TFS 1.0] Guard NPC onKill Creatures/PKs

    NPCs attacking monsters and skulled players is not a big deal, but the monsters won't attack back and a player has to run respectively since NPCs are nonattackable. As soon as I get MY FUCKING TFS1.0 FIXED I'll get to it :D Maybe someone else has it done in the meantime, we'll see.
  5. Zyntax

    [TFS 1.0] Metamethods problems

    I recently downloaded and installed the "new" TFS1.0 (10.31) files, set everything up as usual, created my Chars and logged in. As I tried some things out, scripted some shit, I noticed that the meta functions are kinda screwed up. e.g. I tried to /addskill *char name*,l,10 At first it...
  6. Zyntax

    [TFS 1.0 / 1.2] LUA Functions

    Quick question; How exactly do you use the method monster:addFriend(creature)? I tried several ways now of defining "creature" with UID,CID,Name, .. nothing worked so far.
  7. Zyntax

    [TFS 1.0] Guard NPC onKill Creatures/PKs

    NPC won't be attacked by normal monsters, atleast that's my last status.
  8. Zyntax

    [TFS 1.0] Guard NPC onKill Creatures/PKs

    After several hours of trial and error it's coming down to source editing. I'll keep trying but everything points to C++ :(
  9. Zyntax

    [TFS 1.0] Guard NPC onKill Creatures/PKs

    It is possible... but it requires a great deal of coding. It wouldn't be an NPC but a monster which will be given his own AI (hard coded) via creaturescripts and onThink functions. Someone made those kind of monsters years ago... can't remember who it was though :p There's another way though...
  10. Zyntax

    [TFS 1.0 / 1.2] LUA Functions

    It is there: int32_t LuaScriptInterface::luaItemSetAttribute(lua_State* L) { // item:setAttribute(key, value) itemAttrTypes attribute; if (isNumber(L, 2)) { attribute = static_cast<itemAttrTypes>(getNumber<int64_t>(L, 2)); } else if (isString(L, 2)) { attribute =...
  11. Zyntax

    Action TileCar [Old Script, just for the lulz]

    I just found a very old script of mine which I used back in like one thousand years ago and I thought it's still funny, so why not share it? Tested on TFS 0.3.6pl1 What's it doing? This: Instructions Draw some tiles with the ID 100 (black/red ground), big enough to ensure your car doesn't...
  12. Zyntax

    [United States] TNT Development [8.7 Server]

    Give this a bump! Great Server! I love it :)
  13. Zyntax

    deleted thread

    Bring Up This Post! Can't understand why this HELL OF AN AWESOME work doesn't get the attention it deserves.
  14. Zyntax

    MoveEvent Teleport to Random Position

    Just make sure you can "walk" on these tiles and dont let the player port into stones, walls or something where he can't move.
  15. Zyntax

    Association *hard mode* - must start with last letter of the word!

    A**holes :D (It's related!)
  16. Zyntax

    My server got attacked, what to do now and later?

    I personally used Uniform a while back (2010?) and I've never been hacked (or noone tried seriously :D ) So, basically I could vouch for the 2011 version, as long as their are NO SECURITY issues (read the patchnotes from the newer version) you can use an older version. But, to be on the safe...
  17. Zyntax

    My server got attacked, what to do now and later?

    As of my experience do the following: Uninstall XAMPP. XAMPP is used for testing purposes, there are like 20 tutorials on "How to make XAMPP foolproof" because it's easily hacked. Get rid of it and get something like Uniform Server or google something MORE SECURE. Can't be of any help with...
  18. Zyntax

    New skills

    ^ made my day! OT: You need exceptional C++ knowledge, you need exceptional HexEditing (Memory Editing) knowledge, you need the "source". Source -> Check this site and get it C++ -> Read tutorials, check the C++ section on OTLand, Click here HexEdit -> Hardcore search it in OTLand...
  19. Zyntax

    Solved Regeneration rings that work on %

    Please post the script which you're using for reference for other players searching for the same kind of solution. Thank you.
  20. Zyntax

    OtLand Please do not bite the newcomers - Newcomers Welcome Policy

    I lean back, take a nip of my beer and start to focus on new goals in my life, if you want to know it exactly ;) Those good guys you're talking about, you can count them with one of your hands. God be my witness, the ~5 guys/girls are in very good hands, they know how to play the game and...
Back
Top