Kod: player.h 182
void setResets(int32_t amount) { resets += amount; if (resets < 0) {resets = 0;} }
zmieniłem resets < 0 na 1, i teraz dalszy bład:
game.cpp: In member function 'bool Game::combatChangeHealth(CombatType_t, Creature*, Creature*, int32_t, MagicEffect_t, Color_t, bool)'...