luascript.cpp - where else? x)
//placeNpc(name, pos)
lua_register(m_luaState, "placeNpc", LuaScriptInterface::luaPlaceNpc);
int32_t LuaScriptInterface::luaPlaceNpc(lua_State *L)
{
//placeNpc(name, pos)
Position pos;
uint32_t stackpos;
popPosition(L, pos, stackpos);
const char...