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  1. ObsidianQ

    C++ Change place of the Player::sendCancelMessage/getReturnMessage TFS 1.X

    Yes, I forgot to say i am using OTClient. Can you please teach me how? :D
  2. ObsidianQ

    C++ Change place of the Player::sendCancelMessage/getReturnMessage TFS 1.X

    That's gonna help for some other ideas i have but what i mean to do is, move the text to the left side, instead of centered or change it to the top of the screen :)
  3. ObsidianQ

    C++ Change place of the Player::sendCancelMessage/getReturnMessage TFS 1.X

    Thank you for you reply. What i need is to move the place the message appears, not the text itself. Can please guide me?
  4. ObsidianQ

    Size chat otc

    @margoh How do i remove the splitter option, so i leave my chat in a fixed position/size?
  5. ObsidianQ

    C++ Change place of the Player::sendCancelMessage/getReturnMessage TFS 1.X

    Change place of the Player::sendCancelMessage/getReturnMessage TFS 1.X Hello, i'd like to change the place where the messages are received. Messages like "There is no way." "That's not possible" etc. Console messages. Can please someone help me?
  6. ObsidianQ

    C++ Modify InGame range to pickup/move items TFS 1.3

    @Static_ Does "getSpectators" have something to do with it? I found an old thread [Solved] Sending more tiles to client Where this guy modifies the spectators but i can't find where to modify at 1.x, not even sure if it's my solution
  7. ObsidianQ

    C++ Modify InGame range to pickup/move items TFS 1.3

    Thank you, that's a great clue to follow, is there any github repo with those sources? I have no idea which file could have that flag or how to find it, a github repo could make it easier searching definitions on the search bar
  8. ObsidianQ

    C++ Remove AuthenticatorToken TFS 1.X Client 8.X

    I just want to compile as 854 to test some OTClients but i am not going to full downgrade :P
  9. ObsidianQ

    C++ Modify InGame range to pickup/move items TFS 1.3

    Thanks for the reply! Do you have any idea of how to limit vertical throw range, is it possible? Also, how to expand the pickup radio as i explain? To pickup those crystal coins i have to step 1 sqm closer to them, i need to modify that
  10. ObsidianQ

    [Tutorial] Adding more tiles to game window - Updated 7/6/2018

    @Flatlander My default NETWORKMESSAGE_MAXSIZE is 24590 Using... static constexpr int32_t maxViewportX = 21; //min value: maxClientViewportX + 1 //Original 11 static constexpr int32_t maxViewportY = 21; //min value: maxClientViewportY + 1 // Original 11 static constexpr int32_t...
  11. ObsidianQ

    C++ Remove AuthenticatorToken TFS 1.X Client 8.X

    Hello, I'm trying to test some clients with TFS 1.3 using 854 client version but when i try to login it says something about authenticator and wont let me go to characterlist. Can please someone tell me how to disable AuthenticatorToken for complete?
  12. ObsidianQ

    C++ Modify InGame range to pickup/move items TFS 1.3

    I found at item.h (TFS Sources) int32_t getThrowRange() const final { return (isPickupable() ? 15 : 2); } Which modifies the range to throw an item, horizontally it allows to have a 15sqm distance but i don't know what the 2 means... I tried to change it to 1 in case it...
  13. ObsidianQ

    C++ Modify InGame range to pickup/move items TFS 1.3

    TFS 1.3 (master) Hello! I have a small issue, i can't pick up those crystal coins or move them somewhere else from the position I am. (To make it clear, the item is not the issue, they just represent my max range to move or pick up items) I can throw anything from my inventory or below/near...
  14. ObsidianQ

    OTClient Layout/Theme Fullscreen? How?

    I couldn't make it work :( I still very new at this
  15. ObsidianQ

    OTClient Layout/Theme Fullscreen? How?

    Sorry for my ignorance, which otui? the GameInterface? Do you mind sharing the modifications on the init.lua?
  16. ObsidianQ

    OTClient Layout/Theme Fullscreen? How?

    @margoh I tried to follow your instructions but didn't work, please could you explain the viewmode part to leave it fullscreen as default? Also, is there a way to keep a ratio of 13:5 or 13:7? for the different dimensions of the displays or some way to fix that and always keep the full screen...
  17. ObsidianQ

    Tibia 64x64

    You got the files from this post to make it work? :(
  18. ObsidianQ

    This new character list

    Do you mind making a tutorial explaining step by step / file please?
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