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  1. bury

    Problem with rings? After x time they stop working

    Tried it for some minutes/1 hour+ and it doesnt show any problem so must be the elfbot script. It must be that spamming the rings finish in a strange bug after some minutes. If I feel something strange I'll update here. Thanks!!! :D
  2. bury

    Solved Problem with citizen movement script

    Hello, im using tfs 0.4 I use this script for make someone citizen of any city. It works 100% but with my custom cities: Gengia, Oken and Pyre, it doesn't move yourself to temple position with magiceffect on pos, when you get the teleport. function onStepIn(cid, item, pos) if isPlayer(cid) ==...
  3. bury

    Items are not going to depot after leaving house.

    @xKrazyx @jestem pro I've checked all depots, and they match with their towns. If I double click on a depot in thais, its set as "thais" in the properties. I can't find the "depot id" in this script: local config = { days = 1, log = true, file = getDataDir() ...
  4. bury

    Items are not going to depot after leaving house.

    Hello. Set correctly where? If a player citizen of Thais says !leavehouse in his Thais home, he loses every items on it :S
  5. bury

    Items are not going to depot after leaving house.

    I'm using this script right now and I think it doesn't move the items to depot. But what about if a player !leavehouse or I make /owner 0 or /owner anotherplayer? The problem was with a player that wanted to change his house and made !leavehouse thinking that his items would go to depot. He...
  6. bury

    Items are not going to depot after leaving house.

    Hello OTland! I wanted to set the cleanhouses.lua script so that if a player has been offline for X days loses his houses and other players could buy it. The problem is that if I set another owner to a house or /owner 0, the player loses everything of his house because items are not going to...
  7. bury

    Problem with rings? After x time they stop working

    Hello, I'll try but need to hunt like 2h without bot :P always using energy ring. No errors on console.
  8. bury

    Solved Movements tps (with Aid=X) suddenly get players to x = 0, y = 0, z = 0. +Pictures. SNOW problem!

    @Memerto Thanks man, forgot to mark it as solved. The last fix worked 100% (all footprints are shown) and the most important, the strange thing of the first image doesn't happen anymore. TY REALLY :D
  9. bury

    Problem with rings? After x time they stop working

    My TFS: 0.4 Client: 8.6 Hello, a player reported me a problem with their energy rings. After like 2h of botting with elfbot and using energy rings, they stop working and grim reapers killed him. Once the problem happens, when you equip the ring the time of use stops, it doesnt shine and it...
  10. bury

    Solved Pirate Addons NPC Bulma bugged. Reason?

    Hello. Thanks for your help. Still doesnt work. As I see it's a strange error since other " 's " items are working, I included the items on a exchanger npc I have: Create the npc and link it with the script addonexchanger.lua. There are the 3 last talkstate on the script. If you dont want the...
  11. bury

    Solved Movements tps (with Aid=X) suddenly get players to x = 0, y = 0, z = 0. +Pictures. SNOW problem!

    Thanks! I always make backups. It's curious, I had that script as snow_old.lua so I remember something went wrong with that script and changed for the one I pasted here. I've just tested it and it only makes footprint in some parts of the snow lol. In a snow way for example, it makes only a...
  12. bury

    Solved Movements tps (with Aid=X) suddenly get players to x = 0, y = 0, z = 0. +Pictures. SNOW problem!

    Tried to explain it the best I could :( xD Is not when someone walks over the tile, it's like when someone walks on the snow for much time. Suddenly the bug appears, but it appears only once. Meanwhile, the ice is transforming to that ugly snow sqms little by little. For some reason the error...
  13. bury

    Solved Movements tps (with Aid=X) suddenly get players to x = 0, y = 0, z = 0. +Pictures. SNOW problem!

    I've news! First of all I was thinking about the vip tp Issue. What happened finally is easy to understand. Action_ID was bugged in the magic force fields and it gets you to 0,0,0 (that is set on the magic force field properties). Although it should teleports you anywhere (you should be able to...
  14. bury

    Solved Movements tps (with Aid=X) suddenly get players to x = 0, y = 0, z = 0. +Pictures. SNOW problem!

    The teleport is in the depot and in the boat of Thais, so is not affected by snow :S Something wierd happened and I forgot to mention. One tile of snow appeared in the depot just the sqm front of the vip tp. I removed it manually with the GOD, doing /i the tile itemid Also, its wierd because...
  15. bury

    Solved Movements tps (with Aid=X) suddenly get players to x = 0, y = 0, z = 0. +Pictures. SNOW problem!

    I'm using TFS 0.4 21/09/2017 6.19 AM: IS NOT a VIP PROBLEM. A player reported me that another tp with actionid = X got him to the same place SO it was a GENERAL MALFUNCTION in the movements due to the snow. I read the fail of the snow in my console but I couldn't copy it (console updated info...
  16. bury

    Solved Less players in pedestal than in whoisonline

    Solved! The thing is the pedestal was showing like between -4 ~ -7 players less, now it's working! Solution: best answer @Danger II Hey Danger, just to not make another topic again and avoid spam. Do you know where can I set the hour of the server? For example 1. 11.09.2017, 11:46:11...
  17. bury

    Solved Less players in pedestal than in whoisonline

    I'm using tfs 0.4 and gesior 2012 last updated. whoisonline.php <?php if(!defined('INITIALIZED')) exit; if(count($config['site']['worlds']) > 1) { foreach($config['site']['worlds'] as $idd => $world_n) { if($idd == (int) $_REQUEST['world']) { $world_id...
  18. bury

    Solved Pirate Addons NPC Bulma bugged. Reason?

    Still doesn't work. You click "ok" in the trade menu to buy and it makes nothing. The only bug items are the one I say on the op and if I create them, they work 100% bump Any idea of how to fix it? where could it be the fail? I can't find it out! Just 3 items bugged :/ bumpp
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