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  1. yoiker

    Multiplier on vocation

    Just a quick question, what can I do to be able to use manamultiplier and multiplier in vocations before 1.1 to make it faster. This is because putting 1.0 does not increase anything and 1.1 is the maximum and I want more than that, I hope you can respond. Example: <vocation id="2"...
  2. yoiker

    SkillTries talkaction

    Bump!
  3. yoiker

    SkillTries talkaction

    Hello, in advance thanks for taking the time to see the post. I ask for help to know how many hits I need to give with skill sword to increase skill based on SKILL_RATE and among other things that are necessary as well as there is a mana and exp that I saw here for 'zbizu' also it needs one...
  4. yoiker

    Death System Tibia Real

    Well, thanks and as you leave disconnect() can there be one that is also used to reconnect the character at the time of death? I think I'm understanding you better
  5. yoiker

    Death System Tibia Real

    I see something complicated since it is something new this for me to edit the death but if I understand your point and I appreciate your time to clarify those things :D.
  6. yoiker

    Death System Tibia Real

    Already, I understand now if I remove that complete 'if' it will stop everything?
  7. yoiker

    Death System Tibia Real

    I think the same thing as you, the thing is that in this case I have no idea how to do it for what you said starts in player.cpp but I do not know how much there is to move and I do not think I do
  8. yoiker

    Death System Tibia Real

    Could someone have been able to do this that can help me in doing it as it is in real tibia? I saw that a user of this same forum "WibbenZ" rewrote about this in the tfs of github but it was not a PR so I do not know if by chance he have it or not - Instead of fully kicking the client, we...
  9. yoiker

    [TFS 1.2] Exhausted for pally

    weapons.h seach virtual bool interruptSwing() const { return true } as with this bool interruptSwing() const final { return true } Both are false
  10. yoiker

    No Level

    Bump
  11. yoiker

    No Level

    Help!
  12. yoiker

    bump thread

    That style is not very noticeable from my point of view but you do look good, finally I stay with previous images
  13. yoiker

    No Level

    tfs 1.2
  14. yoiker

    No Level

    Crash the client when a player or god send private message to another player private or god any solution? :D
  15. yoiker

    No Level

    Thanks!
  16. yoiker

    No Level

    Hello, I have these codes of protocolgame.cpp so that when the player with access not show the level and the player without access yes. If it works, but when a Monsters says the voices gives me debug both the god and the player Here codes: void ProtocolGame::sendCreatureSay(const Creature*...
  17. yoiker

    Problem with conditions

    Look, you can do the test and see that the attributes of maxhitpoints and maxmana points give the% of your maximum health / mana and if there are several do not collide with each other it is the same does not take the attribute as maximum life / mana. When you use condition movements this takes...
  18. yoiker

    Problem with conditions

    did not work local legs = CONST_SLOT_LEGS local min = 0 local max = 5 local addpercent = 4 local defaulpercent = 115 local conditions = {} for num = min, max do conditions[num] = Condition(CONDITION_ATTRIBUTES)...
  19. yoiker

    Problem with conditions

    The point is that the conditions take the attributes of items.xml as maximum life and maximum mana I mean: "maxhitpointspercent & maxmanapointspercent"of items.xml
  20. yoiker

    Problem with conditions

    Help!
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