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  1. Mehah

    OTClient 1.0 (Release)

    about the hotkey bars, i'm waiting for some kind soul to add. as I had said, my idea was just to bring drawpool to this client, as I was focused on client 12.64 in otservbr, however when I added this new rendering system, otclient 1.0 reemerged from the ashes and so I started to update it...
  2. Mehah

    OTClient 1.0 (Release)

    Shaders on Creature/Mount
  3. Mehah

    OTClient 1.0 (Release)

    [Perfect walking and Camera Smooth] https://github.com/mehah/otclient/releases/tag/1.1.2
  4. Mehah

    OTClient 1.0 (Release)

    @zbizu @ralke test now, check if everything is ok, tweaked the code and put an option in features.h if the server is Nostalrius 7.2, because it uses formula from version 8.6+ https://github.com/mehah/otclient/blob/79d1cf420ee0527c03b4391b6793837ee4376444/src/client/features.h#L33
  5. Mehah

    OTClient 1.0 (Release)

    there is an otserv client i was working on but i stopped developing because of the drawpool. https://github.com/opentibiabr/otclient I'm refactoring this client, separating the layers, taking out support for other protocols, etc...
  6. Mehah

    OTClient 1.0 (Release)

    the ideal would be for you to pass me the servers already compiled so that I don't have to waste time looking for each repository and still trying to compile, in case any lib is missing. thank you very much, this kind of compliment that makes me continue with the evolution of otclient. I have...
  7. Mehah

    OTClient 1.0 (Release)

    Could someone give me all the servers that people have been using to make tibia oldschool. I'm thinking about supporting the walking system on these servers. :) NOTE: already compiled, please.
  8. Mehah

    OTClient 1.0 (Release)

    unfortunately I suck at the UI, some kind soul could make these changes and open a PR in the repository, i gladly accept.
  9. Mehah

    OTClient 1.0 (Release)

    DrawPool system is already in cache-for-all repository along with other improvements. [Performance Summary] Map: +74% Names/Health Bars/Text Message: there is no more performance cost :cool: [Improvements] - Highlight with shift pressed - Intensity setting for Floor Shadowing [Extra]...
  10. Mehah

    OTClient 1.0 (Release)

    is it linux? if it is, just change this line here, https://github.com/mehah/otclient/blob/3d9bdfa8611903a11cb9836597669388a43f77a7/src/client/mapview.cpp#L394 int_fast32_t to int, oddly enough, this is what is causing this problem in linux.
  11. Mehah

    OTClient 1.0 (Release)

    thx, but i believe v8 is still a little better, i need to improve in some points.
  12. Mehah

    OTClient 1.0 (Release)

    are you talking about 12.64? This project is a bit stopped, I'm really out of time for anything, I was only able to make these changes because I took a quick look at the otc rendering part and started to understand and think about a theory and I applied it, and there you have it, a good one...
  13. Mehah

    OTClient 1.0 (Release)

    it doesn't matter, textures are "stacked", so textures that are similar and close together are drawn at the same time, in batch... @oen432 (walking) sorry, the quality on youtube was really bad.
  14. Mehah

    OTClient 1.0 (Release)

    Draw queue is already in ot 1.0, you can already test it, on this brach: mehah/otclient (https://github.com/mehah/otclient/tree/drawpool) I did a quick comparison with v8, here are the tests: [Fullscreen] [Side by Side] It hasn't been officially released yet, as I will refactor it and put...
  15. Mehah

    OTClient 1.0 (Release)

    Hey Guys, I've been away lately because I almost don't have more spare time, but for a few days now I've been taking a look at how things are rendered in otclient and realized that I can batch render the images. In other words, I don't need request to draw the same image N times, instead I can...
  16. Mehah

    OTClient 1.0 (Release)

    at first I will not implement any method of file encryption, especially since it is an open-src project, totally breaks the concept, but nothing prevents the community from releasing code that does this. Release 1.0.1 · mehah/otclient (https://github.com/mehah/otclient/releases/tag/1.0.1)
  17. Mehah

    OTClient 1.0 (Release)

    There are already N comparisons with v8 on the forum and you can do it yourself, just open 1.0 and v8 and compare them, but in summary, V8 is better, both in performance and in features.
  18. Mehah

    OTClient 1.0 (Release)

    OTClient 1.0 [Features] Render Optimized Adaptive/Event-based Rendering (g_map.schedulePainting) New Light System Render Scale System (FAKE ONE) Idle Animation Support Highlight Mouse Target Crosshair Floor Shadowing Anti-Aliasing Option Floating Effects Option Adjusted Path Finding Module...
  19. Mehah

    OTClient 1.0

    no, it will be in another repository, I will put the reference of the new repository in 1.0, in the project description.
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