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  1. Zyntax

    Mount doll?

    Use ninjas script.
  2. Zyntax

    Mount doll?

    EDIT: 2 minutes too late :D Just add the mount ID and the name it should have from here <?xml version="1.0" encoding="UTF-8"?> <mounts> <mount id="1" clientid="368" name="Widow Queen" speed="20" premium="yes" /> <mount id="2" clientid="369" name="Racing Bird" speed="20" premium="yes" />...
  3. Zyntax

    Mount doll?

    im on it, gimme some more mins
  4. Zyntax

    NPC Guard NPC v0.1 (1.0, should work for 0.3.X)

    This is a new Guard NPC for TFS1.0 (10.31). Description: attacks Monsters attacks Players with Skull (Red or White) chases the Target (until maxchase is reached) uses either melee attack or distance (random) I tried to bugfix it as good as possible, but I need you guys to test it out...
  5. Zyntax

    Moving forward

    I hope you remember me Don :) It wasn't long ago when you posted "be nice to Newcomers" and I pretty much posted "it's useless, because they are useless and want to make Money, not learn" It you take a look at the Request and Support section these days you will notice that I was right...
  6. Zyntax

    [TFS 1.0] speeding up onThink at NPCs (2secs -> 0.5secs)

    hey there, just thought if it would be possible to speed up the onThink process from specific NPCs. Let it execute the function more often then every 2 secs. function onThink(cid, interval) selfSay("Hi there") end Would be nice if he would say that text every e.g. 0.5 seconds. Possible?
  7. Zyntax

    Spell (WoW) Teleport to Temple spell with cast time and cooldown!

    couldn't really check it, but try it anyway (spelling errors may occur!) -- >>Script by Tabz!<< -- --{Credits: Spell Mechanics by Andu!} --.::.CONFIG.::.-- local config = { channeling_time = 2.0, --- Duration of Cast Time. dist_eff = CONST_ANI_SMALLHOLY, --- Cast time Distance Effect...
  8. Zyntax

    TheImaginedServer & TheImaginedClient (custom TFS and Client) - Updated 1/16/2015

    You can script that into the npc.lua file, not a big deal if health < 100 add health, sendmagiceffect randomvalue = 5, send magiceffect(exori) player:addHealth(target, -200) and so on and so forth. @Flatlander could you make it optional to let them respawn at the temple or respawn like a...
  9. Zyntax

    TheImaginedServer & TheImaginedClient (custom TFS and Client) - Updated 1/16/2015

    Uhm... I'll have another request (or maybe you can help me even further) NPCs can be attackable if you add attackable="1" at the NPC file (where it's name is declared and look and stuff) BUT he doesn't take any DMG at all, because of this: bool isImmune(CombatType_t) const { return true; }...
  10. Zyntax

    [TFS 1.0] Guard NPC onKill Creatures/PKs

    You acutally CAN make an NPC attackable.... as simple as that here's the c++ bool isImmune(CombatType_t) const { return true; } bool isImmune(ConditionType_t) const { return true; } virtual bool isAttackable() const { return attackable; Thing is, he...
  11. Zyntax

    [TalkAct/CreatureScri] Creature Kill Counter [1.0]

    use param:split as ninja said, but add this function at your global.lua (i had the same problem) string.split = function(str, sep) local res = {} for v in str:gmatch("([^" .. sep .. "]+)") do res[#res + 1] = v end return res end this solved my problem and so will yours :D
  12. Zyntax

    [SOLVED] [TFS 1.0] Skull Debuff & LvL Diff Buff/Debuff

    Done, calculating in %, waiting for approval to make it public or Eldin to post the script.
  13. Zyntax

    Tibia OtLand IP Changer

    I guess we can't use the IPChanger to MC for 10.31 versions yet? It's killing me to switch back and forth just to try some scripts at players >.<
  14. Zyntax

    [SOLVED] [TFS 1.0] [Spell] Teleport Creature

    we've got it :)
  15. Zyntax

    [TFS 1.0] Metamethods problems

    Thanks Printer, working like a charm! I still can't figure out why it worked before and stopped all of a sudden...
  16. Zyntax

    [SOLVED] [TFS 1.0] [Spell] Teleport Creature

    Ill get it done, he pmed me already ! :)
  17. Zyntax

    [SOLVED] [TFS 1.0] [Spell] Teleport Creature

    Pm me your exact idea and ill do it, secretly though :)
  18. Zyntax

    [SOLVED] [TFS 1.0] Skull Debuff & LvL Diff Buff/Debuff

    You could use option 3! its easy to copy paste and would make the Script more versatile. ill get to it when im back from my hot spring trip tomorrow!
  19. Zyntax

    TheImaginedServer & TheImaginedClient (custom TFS and Client) - Updated 1/16/2015

    Perfect! Thanks for your hard work you've been doing! Much appreciated !!
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