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  1. Z

    Solved Spawn Creature onKill

    Did you try removing last part of your if check? the and not(getCreature... ?? I think that should do it.
  2. Z

    Solved Weird error in php query

    Simply? Because you didn't fetch the data. I'm not sure where this come from, but I can only assume that your $SQL->query(...); returns an SQL statement, not its result.
  3. Z

    C++ tibia 10.90 login protocol, how it works ?

    You want to decode the login request, to do this, you need to know what is the format of the request (like people mentioned already, check TFS source code for the answer) and convert parts of your buffer to appropriate data types. Then process them according to their meaning :)
  4. Z

    [Italy] Zanera 7.70 - Snapshot of a Real Tibia Server (reset every 24h)

    After all I can tell you that this is very unhealthy and I'm not surprised you didn't get much interest. People usually want to play the server they dream of, but if you want them to focus on their arguments and needs, they are not able to do so. Most people don't know what they really want...
  5. Z

    Door that closes automatically when using Key. Unique Key.

    Then you should post in requests board instead: Requests. Since it is a request to create a script, rather than help with errors / issues in what you are trying to accomplish.
  6. Z

    Door that closes automatically when using Key. Unique Key.

    Because this is not what he wants I guess? I won't write it for you, since I prefer to help people who put some initial effort into solving the problem themselves. I will do even better thing (from long-term perspective) and give you a hint. You need onUse method for the door just like you have...
  7. Z

    Otclient very laggy

    Take a look at your minimap and see the white cross that should be in the center (indicating your position on the map). There's something wrong with it. If it's a customised OTC then you should be able to fix it (or whoever create it for you should be able to do this).
  8. Z

    [Italy] Zanera 7.70 - Snapshot of a Real Tibia Server (reset every 24h)

    Damn... there is a list sorted?? And I wasted 15 precious minutes to just scrape the data from all these 1300~ pages :p but well :) So, you're not going to host it anymore? :( did you also stop working on RealOTS??
  9. Z

    Team New Project, 100% RPG, 0% Project ... Search Team to advance.

    If you want like what, 5-6 (?) people to make all the decisions then I will wish you good luck. I will repeat what has been said already. If you want a team, for so called "100% RPG server", then you either make up your minds guys and come up with a wireframe/foundation for this server or you...
  10. Z

    Lua Monsters walk and Spells,attack formulas real 7.4

    You need to have real formulae for spells and attacks. You also need algorithms for monsters walking. You then need to apply changes to your server source code in order to use these listed above.
  11. Z

    [Italy] Zanera 7.70 - Snapshot of a Real Tibia Server (reset every 24h)

    Damn, the new list is fine, but it's just a change from entering the game to looking through pages. But scrapped the pages already and sorted by level ;) Quite surprised the highest level is 152 ;)
  12. Z

    Exevo gran mas pox (same dmg to players and monsters)

    I believe this will not work, since exevo gran mas pox is an area spell. You don't know the target at the time spell is casted.
  13. Z

    Team New Project, 100% RPG, 0% Project ... Search Team to advance.

    Yeah MiahFH, so the investors could abandon the project when it's nearly done and there's no money to host it. Then the guy will not be the one to blame, because it will be "investors" fault :) Then some time later we will see this server up and running, hosted by this guy, but nobody who worked...
  14. Z

    Lua Optimize code - Action

    local chance1 = 1 local chance2 = 5 local chancerare = 20 local itemstodestroy = {25522, 2494, 25523} local mats = {5887, 5888} local raremats = {6500, 12505} local count = 5 function onUse(cid, item, fromPosition, itemEx, toPosition) local player = Player(cid) local it = itemEx:getId()...
  15. Z

    Solved onStepIn promotion

    local pos = {x=1000, y=1000, z=7} function onStepIn(cid, item, position, fromPosition) if getPlayerLevel(cid) >= 500 and getPlayerVocation(cid) == 9 and getPlayerItemCount(cid, 2159) >= then doPlayerRemoveItem(cid,2159,100) doPlayerSetVocation(cid, 13)...
  16. Z

    Windows URGENT HELP Cant locate map after comp crash

    I guess the "~" symbol is used to mark the auto backup of RME if you had auto backup on or change the name of files while they are being edited. Try to rename them back to begin with. If they don't work then, well, you can safely assume it's gone and you need to use your google drive backup. You...
  17. Z

    Based on the systems I want to use, what tfs would be better?

    I don't think Tibia 8.6 supports modal windows. Unless you use OTC you may not be able to implement it. (Please anyone correct me on this if I'm wrong)
  18. Z

    C++ summon don't get experience points

    " I'm trying make the all summons don't get any experience, all the experience go to the master,". This is what he wanted - full exp for the master. Summons do not get exp, they don't have exp. It does display in-game that they do receive experience (this is fixed here: C++ - summon don't get...
  19. Z

    C++ summon don't get experience points

    You're right about that, bt I will stick to "delete" anyway, because I use CVS for any piece of software I work on and I can't imagine people not using it. So I would suggest using any CVS (git, hg, svn if you must) instead of making your code full of comments. haha, I didn't notice this part...
  20. Z

    C++ summon don't get experience points

    Right, so open creature.cpp, locate this method: void Creature::onGainExperience(uint64_t gainExp, Creature* target) and you should find these two lines in this method's body: gainExp /= 2; master->onGainExperience(gainExp, target); just remove this line: gainExp /= 2; and I think it should...
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