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  1. Zombiegod

    TFS 1.X+ Console getting spammed with "1"

    huh what do you mean? EDIT: oh no one sec 1584900261 just search everything, even my source no "print(1)" anywhere, look up "print(" got a lot of results but nothing to do with 1.
  2. Zombiegod

    TFS 1.X+ Console getting spammed with "1"

    legit no clue, so i just got everything moved over from 1.2 to the latest source, was testing things out, fixing things, updating code ect. I got to the point that it was time to do login testing. everything went mostly fine, had a few things i forgot. but good none the less. The issue start...
  3. Zombiegod

    Lua tfs 1.2 odd bug

    could you please explain what you did to install the script? as i did what i normally do, and fixed that one thing, this time on the latest source, and i am still getting the same issue.
  4. Zombiegod

    Lua tfs 1.2 odd bug

    i guess that has to be the case, which is kinda sucky. EDIT: meant this part "script is loaded before the monster types" As for the compile, i ran it through powershell and got this " Missing file key.pem." 1584892399 okay doing that gave me the key to solve the compile, why dont they include...
  5. Zombiegod

    My friend can log in, i cant(on my own server)

    I have this same issue with my 1.2 server, though it purely me, what i noticed is this. if i have my ip set to one people can login to i can log in to the character list but not the server. If i go to a private IP i can login to the game world. What i found out is this. If you logout to only...
  6. Zombiegod

    Lua tfs 1.2 odd bug

    atm i am attempting to go to the latest source, but having tons of issues, like atm its compiling, vs has no errors, i followed the github steps part to part, 0 edits fresh source. However when i compile and run the exe, it just closes without error or even showing the console (for like a ms it...
  7. Zombiegod

    Lua tfs 1.2 odd bug

    I take breathers on problem solving one bit of code, cause before i post i am usually spending a few hours on each problem, or i have no clue where to start with the problem. sorry to quote myself Like i stated it is a valid monster, i can spawn it, place it on the map, heck even fish it...
  8. Zombiegod

    Monster target priority TFS 1.X

    Yea i would probably do the name. If you did the monster vs monster agro, at least with how i explained the idea, you would need to give monsters levels.(which there is c++ code for that) and if someone is willing to go that far, might as well let monster gain exp and level up lol, then would...
  9. Zombiegod

    Monster target priority TFS 1.X

    The name kinda explains it. While adding in a bit a C++ code for neutral monsters(will only attack you if you attack them). I thought it would be cool too have a system where monsters would prioritize players based on level. how it would work would be. If you add the bit of code to the...
  10. Zombiegod

    Feature Reward Chest & Boss Reward [TFS 1.2]

    if you are using the latest source don't forget to move "uint32_t maxSize;" to public.
  11. Zombiegod

    Lua tfs 1.2 odd bug

    so i am using this script Action - [TFS 1.1] Fishing monsters (https://otland.net/threads/tfs-1-1-fishing-monsters.229702/) and whenever i first load the server it complains about this Monster fishing::Warning - Invalid monster name: Sea Serpent Monster fishing::Warning - Invalid monster...
  12. Zombiegod

    Lua getting "attempt to index a nil value" but its a valid value tfs 1.2

    i apologize about forgetting the tfs version i was tired last night as for the line its points to this line local race = MonsterType(creature:getName()):getRace()
  13. Zombiegod

    Lua getting "attempt to index a nil value" but its a valid value tfs 1.2

    so i am trying to add this script CreatureEvent - [TFS 1.1] Ultimate item stat system (elements, skills, exp, loot and more) (https://otland.net/threads/tfs-1-1-ultimate-item-stat-system-elements-skills-exp-loot-and-more.229771/) to my server, i followed the thread and did all the recommended...
  14. Zombiegod

    VIP Effect for 1.2

    alrighty, i also added in blocking the text if the player is ghosted. local TextColor = 198 function onThink(interval) for _, player in ipairs(Game.getPlayers()) do local t = player:getPosition() if player:isInGhostMode() then return true end if...
  15. Zombiegod

    VIP Effect for 1.2

    Had to do a little tweaking to get it to work, but it worked !!!! Thanks so much! local TextColor = 198 local VIPStorage = 121212 function onThink(interval) for _, player in ipairs(Game.getPlayers()) do local t = player:getPosition() if player:isVip() then...
  16. Zombiegod

    VIP Effect for 1.2

    Lua Script Error: [GlobalEvent Interface] data/globalevents/scripts/vipEffect.lua:onThink data/globalevents/scripts/vipEffect.lua:3: attempt to index global 'player' (a nil value) stack traceback: [C]: in function '__index' data/globalevents/scripts/vipEffect.lua:3: in function...
  17. Zombiegod

    VIP Effect for 1.2

    so i added in my vip system however i am having issues with adding a vip effect using global events. the system i am using is VIP System [The Forgotten Server 1.0] (https://otland.net/threads/vip-system-the-forgotten-server-1-0.224910/) i also have this installed into my server source Animated...
  18. Zombiegod

    Feature [TFS 1.x] Freez System.. (Freezing rune)

    So i seems to be having a interesting bug, idk if its because the version i am using or because i have my monster think interval on 1. I seem to be getting a "click teleport" effect. w/e i click my character will teleport, if its through a door however it goes to the door and then the character...
  19. Zombiegod

    TFS 1.X+ How do you increase rune attack speed?

    have too adjust timeBetweenActions = 0 timeBetweenExActions = 0 in the config, the then adjust the cooldown
  20. Zombiegod

    Rune doesn't heal

    what i have noticed at least when working with source, if certain parts of the code dont work, or are not fully defined, even unrelated, it can break other parts. So it could be that, that is not what is broken, but another part.
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