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  1. C

    TFS 1.X+ Machete problem in wild growth

    I will try that! Thanks!
  2. C

    TFS 1.X+ Machete problem in wild growth

    This error has appeared now. Lua Script Error: [Action Interface] data/actions/scripts/tools/machete.lua:onUse data/actions/lib/actions.lua:550: bad argument #1 to 'pairs' (table expected, got nil) stack traceback: [C]: at 0x004ff7d0 [C]: in function 'pairs'...
  3. C

    TFS 1.X+ Machete problem in wild growth

    I don't know exactly in what situation this occurs, but I get these errors in the distro. Lua Script Error: [Action Interface] data/actions/scripts/tools/machete.lua:onUse data/actions/lib/actions.lua:568: attempt to index a nil value stack traceback: [C]: in function '__index'...
  4. C

    Lua Talkaction /get Storage

    I'm trying to figure out the value assigned to a storage, but by talkaction /get it always returns this value to me: 1635463264 The function allocates time to this storage, and I would like to know how much time is left before I can perform action X...
  5. C

    TFS 1.X+ Can't buy NPC items

    With the exception of the last 4 options on the right that my OB doesn't have, both the items that I can look and trade and those that I can't are with the same pattern, marked: Common, MultiUse, Pickable. Remembering that I can't look at the look only in the trade window. In game the item is...
  6. C

    TFS 1.X+ Can't buy NPC items

    Unfortunately the same thing happened. It's strange that I don't see anything wrong with item.xml, or with SPR/Dat or item.otb. I compared some items that work with those that don't, and the check boxes are the same.
  7. C

    TFS 1.X+ Can't buy NPC items

    Yes, the items are in-game, fully functional. In this example, I can look at the first and last item of the list and can buy them, but the 3 in the middle I can't look or buy. <?xml version="1.0" encoding="UTF-8"?> <npc name="Seller" script="Seller.lua" walkinterval="2000" floorchange="0">...
  8. C

    TFS 1.X+ Can't buy NPC items

    The items exist, have their own ids and sprites, they were created on top of other items that already exist in the SPR.
  9. C

    TFS 1.X+ Can't buy NPC items

    I created an NPC that sells some items, among them some VIP items (custom). But these VIPs I can't trade. I noticed that I can't look at these items in the trade window either. What could be limiting this? In SPR and OTB they don't have the "Ignore Look" option checked. TFS 1.3
  10. C

    TFS 1.X+ Machete problem in wild growth

    Worked, thanks!
  11. C

    TFS 1.X+ Machete problem in wild growth

    It is not possible to use the machete in wild growth if it is over a rope climb hole.
  12. C

    Transparent Floor for Action/UniqueID

    If you set a fixed destination on it in RME yes. But in teleports that manage the destination by script, by default the items are at the top. I imagine that I would need a check to only teleport players, and if not a player, send to a coordinate like a trash.
  13. C

    Transparent Floor for Action/UniqueID

    Work! Thanks! Do you know a way to prevent them from throwing garbage on top of teleports?
  14. C

    Transparent Floor for Action/UniqueID

    Are there any transparent floors that items cannot be dropped on? There's a Koshei Quest mission that you need to click in the desert, but if some mob dies on top you can't use it.
  15. C

    MyISAM to InnoDB

    My database has 25% of the tables in MyISAM. Would it be better to convert everything to InnoDb? Or is there a specific table that usually works better in MyISAM?
  16. C

    TFS 1.X+ multiplier vocations.xml

    Cool. Thanks man!
  17. C

    TFS 1.X+ multiplier vocations.xml

    But do I need to modify something in the source to accept this kind of value, or does it currently interpret this already?
  18. C

    TFS 1.X+ multiplier vocations.xml

    Is it possible to use a hundredth value in the multiplier? Like this: <vocation id="7" clientid="2" name="Royal Paladin" basicname="RP" description="a royal paladin" gaincap="20" gainhp="10" gainmana="15" gainhpticks="2" gainhpamount="15" gainmanaticks="2" gainmanaamount="10"...
  19. C

    TFS 1.X+ Talkaction typed in upper and lower case

    Ok. Cancer is not good. But I appreciate the attempt to help.
  20. C

    TFS 1.X+ Talkaction typed in upper and lower case

    The main command worked (!rank level - !rank LEVEL), but if I change the description to uppercase in the code it doesn't recognize when I type lowercase, as in the case of vocations: local voc = { ['NONE'] = 0, ['SORCERER'] = {1, 5}, ['MS'] = {1, 5}, ['DRUID'] = {2, 6}...
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