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  1. M

    [CANADA] ChaosOT 8.54

    ~*Ip*~: chaosots.no-ip.org ~*Port*~: 7171 ~*Client*~: Tibia 8.54 ~*Uptime*~: 24/7 ~*Hosted in*~: Canada ~*Website*~: News - ChaosOT ~*Exp rate*~: set to 50x in config (high exp server, monsters have high exp) ~*Map*~: Naxedmap, edited, 3 cities, custom hunting areas ~*Runes*~: Normal charges and...
  2. M

    Anything from ChaosOT, please!

    Hey guys, I know this is probably a long shot, but I'm looking for stuff from the ChaosOT server, items.xml, spell scripts, the door hop script, monster scripts, anything. I have made a recreation of the server, but it's not yet complete and anything I could get to help me would be appreciated...
  3. M

    Help! Rune bug?!?!

    Ah I already did so much to this distro lol, I might see if I can upgrade it, or downgrade, but if not I'm just going to make some unused items into runes. I already made 3 runes out of some items...anyways, thanks for the help, I'll try and work it out!
  4. M

    Lua Script Help!

    Oh, sorry man lol, just seen that you said "bugs were" then listen some and fixed them, so figured that was the problem with my script, I realize now that it wasn't and I'm still having the same problem :/
  5. M

    Lua Script Help!

    Sorry but this script doesn't work the same EDIT: NVM, I made it work
  6. M

    Lua Script Help!

    Because I'm not a very good scripter :P I mean I can make a script, but it probably won't be very clean lol
  7. M

    Lua Script Help!

    Ok, I made this script for my server, it took me a while to make but it seemed like I finally got it working perfectly. It allows a player to double click a door on a room before even moving and it will teleport them in, then back out (normally with any teleport doors you wouldn't have the time...
  8. M

    Help! Rune bug?!?!

    Like the server thing? no errors on the server. It seems like it places the rune, because if I create the item with an admin character with no backpack, all slots full, so that the item will drop on the ground, my client will debug and if anyone gets just before viewing distance of the item they...
  9. M

    Help! Rune bug?!?!

    This is on the last line in the tibia client after debug: control.cpp 1325: unknown packet type during game (Type = 153) not sure if that helps any EDIT: I tried a few different things, but nothing seemed to work. Is there a script somewhere I should be looking at?
  10. M

    Help! Rune bug?!?!

    Ok, so the runes aren't stackable, the explains why when you move them they just seem to multiply, but if I make the runes NON-stackable the server debugs when you get near a rune... I'm going to test a couple things and I'll get back to you guys with the results, hopefully then someone can...
  11. M

    Help! Rune bug?!?!

    Uh, distro is NaxedOT 7.5, it's a Tibia 8.55 OTS, as for rev, not quite sure what that is :P
  12. M

    Lua i have problem with runes!!

    ^ same problem here
  13. M

    Help! Rune bug?!?!

    Hi, my server is having a problem with runes. When I first edited my map I had a rune shop setup and anytime you got near it the tibia client would debug. I figured out it was the runes and after messing around with them for a while I figured out that editing them with otitemeditor and making...
  14. M

    Lua Need help with movement script!

    Nevermind, I got it!! :D:p Here's the script if you want to see it, it's doing exactly what I want it to without any errors: function onStepIn(cid, item, fromPosition, toPosition) local wall = {x=fromPosition.x+1, y=fromPosition.y, z=fromPosition.z} local getwall = getTileThingByPos(wall)...
  15. M

    Lua Need help with movement script!

    Still getting this error: [08/12/2011 01:42:40] [Error - MoveEvents Interface] [08/12/2011 01:42:40] data/movements/scripts/doorhoptile.lua:onStepIn [08/12/2011 01:42:40] Description: [08/12/2011 01:42:40] attempt to index a number value [08/12/2011 01:42:40] stack traceback: [08/12/2011...
  16. M

    Lua Need help with movement script!

    What I'm actually trying to do is remove the door, and replace it with another one by stepping on the tile in front of it, DONT ASK WHY, it's complicated but that's what I'm trying to accomplish, the door's id=1250, when you step on the tile I want it to remove that door and make it id=1249...
  17. M

    Lua Need help with movement script!

    ok, and yes, i can do that
  18. M

    Lua Need help with movement script!

    [08/12/2011 01:01:56] [Error - MoveEvents Interface] [08/12/2011 01:01:56] data/movements/scripts/doorhoptile.lua:onStepIn [08/12/2011 01:01:56] Description: [08/12/2011 01:01:56] attempt to index a number value [08/12/2011 01:01:56] stack traceback: [08/12/2011 01:01:56] [C]: in...
  19. M

    Lua Need help with movement script!

    Sorry, didn't work :/ [08/12/2011 00:50:56] [Error - MoveEvents Interface] [08/12/2011 00:50:56] data/movements/scripts/walltile.lua [08/12/2011 00:50:56] Description: [08/12/2011 00:50:56] (luaGetThingPosition) Thing not found [08/12/2011 00:50:56] [Error - MoveEvents Interface]...
  20. M

    Lua Need help with movement script!

    instead of typing in the coordinates, i want the script to be able to get your position, or the tile's position, add 2 to the X value, and put a wall there
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