-- Skill based damage
setCombatFormula(combat, COMBAT_FORMULA_SKILL, 1, 1, 1.5, 2)
Usage (TY @AGS):
setCombatFormula(combat, COMBAT_FORMULA_SKILL, mina, minb, maxa, maxb)
minDamage = minb
maxDamage = Normal Weapon Damage * maxa + maxb
/\ THOSE FORMULAS MAY VARY
CHECK YOUR combat.cpp...