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  1. namco

    Work in progress... Namco's Gallery

    Update! Change log:
  2. namco

    [DISCUSSION] 128x128 pixels Tibia sprites with AI (neural network)

    Avante! :)SATISFACTION:)
  3. namco

    Solved autoloot

    You got AUTO_LOOT_MAX_ITEMSvip declared and blue console status message working?
  4. namco

    Back With Transform System Problem Again

    I know nothing about your transform system, but maybe the repeated vocation name? <vocation id="5" name="Goku SSJ" <vocation id="36" name="Goku SSJ"
  5. namco

    Ice Golem Map

    You need to practice a lot more if you're looking for good "aesthetic" map. But it should work as a "portal hunt" or something where people do not care much about the map.
  6. namco

    Work in progress... Namco's Gallery

    Tyvm for your feedback!
  7. namco

    Iven's Arttxel thread(Bestiary)

    thats some hardcore shit
  8. namco

    Work in progress... Namco's Gallery

    Hello! I am an A r t i s t since ever. This thread aims to expose my work and studies. Hope you enjoy following my evolution line : ) Your feedback is very important to me! f f f f f Re-reading of TibiaME sprites (64x64 to 32x32). Study purposes.
  9. namco

    Ranzor Spriting

    keep it up dude!
  10. namco

    [DISCUSSION] 128x128 pixels Tibia sprites with AI (neural network)

    Could use this for something like item icon and bigger sprite inna description box
  11. namco

    SpellBar

    You still can learn Also, good luck I'm in hope of someday people share more their features for this open source client In my POV a "copy" is more likely to give value to the original work And if not, we should just let go the fear of someone improveing our things
  12. namco

    Health Bar

    the up we need
  13. namco

    My Scripts & Source edits

    nice hehe ty for your contribution
  14. namco

    "OldMMO" a 100% custom Tibia inspired video game

    NICE NICE NICE NICE idea: both open sandbox and "room" type of hunting grounds and missions/pvp (just like grand chase)
  15. namco

    Lua [OTHire 7.72] Show player equipments on map

    nope, just creating one item onStepIn and getting an error for each position
  16. namco

    Lua Limit spell range when targeting

    tried using area formula? -- just ignore didn't read the thread i think there's a spell like this around imo you're not working with range since the spell trigger when the target is targeted
  17. namco

    Lua [OTHire 7.72] Show player equipments on map

    i'll try to something like a 5 seconds delay to stepin with storage if you got a better ideia just tell :D
  18. namco

    Lua [OTHire 7.72] Show player equipments on map

    can you explain "This way a player cant walk in and out fast and cause problems."? @post trying this but without success function onStepOut(cid, item, position, fromPosition) if item.actionid == 60000 then --up for equipString in pairs(slots) do...
  19. namco

    Lua [OTHire 7.72] Show player equipments on map

    i prefer my way just tabled the locations the items must be shown on all the 3 displays @ the same time
  20. namco

    Lua [OTHire 7.72] Show player equipments on map

    worked XD tyyyyyyy now i need an onStepOut function to remove only the items from the tiles i'll try some things here ty alot againnnnn <333
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