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  1. oshrigames

    TFS 1.2 potion/spell multi Conditions

    well, thanks to RazorBlade if player:addCondition(condition2) then now i know what was missing.. btw this is the code that working for me. :) local combat = Combat() combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN) combat:setParameter(COMBAT_PARAM_AGGRESSIVE, false)...
  2. oshrigames

    TFS 1.2 potion/spell multi Conditions

    when potion being used getting this Lua Script Error: [Action Interface] data/actions/scripts/custom/s_potion.lua:onUse data/actions/scripts/custom/s_potion.lua:37: attempt to call method 'setParamater' (a nil value) stack traceback: [C]: in function 'setParamater'...
  3. oshrigames

    TFS 1.2 potion/spell multi Conditions

    you right, copy paste issue (never had this before). first copy paste i was missing * and * {CONDITION_PARAM_TICKS, 1 60 1000} then i was missing all the " print(Error (Potion Multi Condition): Cannot add all conditions to player .. player:getName() .. ( .. player:getGuid() .. ). Failed to...
  4. oshrigames

    TFS 1.2 potion/spell multi Conditions

    thanks for take the time and help :) about the conditions names, ive tried to change them but the potion never worked after that. (not even for one condition) so i stuck with same name for both. lol as for your code, it seems more advanced so thank you. getting this error tho Lua Script...
  5. oshrigames

    TFS 1.2 potion/spell multi Conditions

    hello :) i'm using TFS 1.2 (protocol 10.98). i simply in a lose.. 😅 i'm trying to create advanced potions that work on multiple Conditions but since i have no errors i don't know how to locate the issues or what goes worng. example for 2 Conditions first is: CONDITION_REGENERATION heal 50 hp...
  6. oshrigames

    TFS 1.X+ Condition not working

    i also used the Intense recovery as a mold, but it only work as one Condition. if i try to add another Condition only the first on script works. ive been looking at protector who has 3 Conditions still work on figure it out. if i manage something ill keep you posted protector.lua local combat...
  7. oshrigames

    TFS 1.X+ Condition not working

    bump, i got the same issue. :3
  8. oshrigames

    Customized new potions for alchemy system.

    thanks for both of you guys. its work♥ one last question tho, anywhere i can find list of all the "CONDITION_" or "CONDITION_ATTRIBUTES" i mean there are lots more such as CONDITION_PARAM_SKILL_DISTANCE CONDITION_PARAM_SKILL_SHIELD CONDITION_PARAM_SKILL_SWORD CONDITION_PARAM_TICKS and...
  9. oshrigames

    Customized new potions for alchemy system.

    same bug i get no haste buff and the potion disappeared after used and CONST_ME_POFF worked but no error to indicate whats worng 😅
  10. oshrigames

    Customized new potions for alchemy system.

    hello :) i'm using TFS 1.2 (protocol 10.98). i tried to create new potions for my server along with alchemy system (which is finished). but i failed to understand if it even can be done without edit the source. just like the simple 3 potion in real tibia, Berserk Potion, Bullseye Potion and...
  11. oshrigames

    Big German Youtuber wants to start an own client!

    agree with lordvissie, that's the request in a nutshell. ive work on my own server for about 3 years now. (and its not ready yet.) all "alone", learn to code, to map, to work with sprites, got better pc and switch ISP 3 times. it take a lot to create good server and take even more work if you...
  12. oshrigames

    Object Builder + Item Editor, How to Import & Export Items to the Client

    what if i do the same thing but when i click yes its just don't save and sprite not added to the list?
  13. oshrigames

    some has or know how to compile ObjectBuilder [10.98]?

    thanks a lot!. one last issue i try to add and save new sprite but it wont do it. is there issue with my item.otb (protocol 10.98 | tfs 1.2) or is there somethnig wrong with the way i add new sprites? i follow this guy instructions. i drag the sprite (32 by 32) to the new item and dtry to...
  14. oshrigames

    [Solved] Request: Object Builder for 10.98

    bump anyone still got it? link 404
  15. oshrigames

    Object builder 0.4.5 10.98?

    bump?
  16. oshrigames

    Action [TFS 1.2+] Simple Smithing Skill w/ Options

    i tried to add static magic level (no refine addition) but its not add any just say it is.. <item id="25887" article="a" name="star wand"> <attribute key="description" value="This weapon was forged by the great starfall material, if you lucky during smithing period you might...
  17. oshrigames

    some has or know how to compile ObjectBuilder [10.98]?

    i use TFS 1.2, protocol 10.98. i need to add new sprites to my clinet via ObjectBuilder [10.98] and Item Editor (10.98) i have the itemeditor 10.98 but the only ObjectBuilder ive found is for up to 10.56. is there ObjectBuilder fit for 10.98? or is someone know how to compile one? i'm a...
  18. oshrigames

    Action [TFS 1.2+] Simple Smithing Skill w/ Options

    well, sounds like a pain tbh. how about magic level.. can we include something from Zbizu's system that add 1 magic level per refine level? this system is nearly perfect. i can't have unbalanced systems its will kill the server. just need to make sure all vocations can enjoy it equally.
  19. oshrigames

    Action [TFS 1.2+] Simple Smithing Skill w/ Options

    question about craft wands and rods with refine status add to them. is it possbole (without edit source) to make the wand/rod hit for more damage based on each refine level? lets say a level 7 wand/rod with +0 will hit 8-18 a level 7 wand/rod with +1 will hit for 9-19 a level 7 wand/rod with +...
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