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  1. Siegh

    TFS 1.X+ TFS 1.2 crashing with no error log.

    I have my server running into a vanilla TFS 1.2, hosted in a pretty average Windows VPS. I have a highly customized project, but no source editing at all, the distro is straight out of github. The issue is that, for the past week, I've been experiencing crashes with no error log at all, and...
  2. Siegh

    Lloegrys, an Unique Roguelite Experience

    Guys, the server is online! Access the discord to get more information!
  3. Siegh

    Lloegrys, an Unique Roguelite Experience

    The floors have multiple obstacles in the form of puzzles and enemies. Considering the presence of more players, the respawn and puzzle reset timers are short enough to prevent (mostly) players from just rushing. Of course, I still need to see it in practice with more people to see how it works...
  4. Siegh

    Lloegrys, an Unique Roguelite Experience

    It's a really good concept, and Tibia has the gameplay necessary for it. In my case, the floors are treated as normal big dungeons linked to each other and players will occasionally face each other. Most floors have multiple spawn points which tends to mitigate the interference, but it's still...
  5. Siegh

    Lloegrys, an Unique Roguelite Experience

    Thanks hehe, I'm sure you'll enjoy your time on this one too
  6. Siegh

    Lloegrys, an Unique Roguelite Experience

    It's still an Open Tibia server, so it is designed around the possibility of player interaction, be it hostile or not. Still, it's a very self-contained experience.
  7. Siegh

    Lloegrys, an Unique Roguelite Experience

    Not just the map, but the concepts, systems, equipment, creatures, scripting... It's all self-made. Botting makes no sense as farming isn't something you have to do here.
  8. Siegh

    Lloegrys, an Unique Roguelite Experience

    Hi, I would like to present my new solo project here! Throughout the recent years, I've been working on this new project of mine called Lloegrys, which, as the title implies, proposes a different experience compared to what Tibia or OTs are known for. I want to explain below the basics of what...
  9. Siegh

    [Quick Showoff] Post your latest maps!

    A special place from my project.
  10. Siegh

    Lloegrys - Thronar's Successor

    Hi :) I've been working on this project for a while, and I have some pieces I'd like to show in this thread! Tell me your thoughts, please!
  11. Siegh

    Lua Summon checking its master's information not working (FIXED)

    I fixed it 2 minutes after posting, sorry. Close the thread please.
  12. Siegh

    ISP Doesn't allow port forwarding. Alternatives?

    I'm trying to run a server from my pc at home, but, since my router is lent by the ISP, I don't have access to it. I've tried talking to the company that provides it but they do not allow any kind of port forwarding except for some security cameras stuff. Is there any way to work around this so...
  13. Siegh

    Simple Question about LUA

    It worked perfectly, thanks :0
  14. Siegh

    Simple Question about LUA

    Hello! This is a part of a script of a weapon damage formula that I'm using. It works perfectly fine, the damage is calculated and dealt to the target. My question is: I'm trying to add a function that will add a portion of the damage dealt to your SP but I'm not sure how to relate the addSoul...
  15. Siegh

    TFS 1.X+ Help with onDeath creaturescript function crashing the server

    Works perfectly, thanks :)
  16. Siegh

    TFS 1.X+ Help with onDeath creaturescript function crashing the server

    Oh, so if the orange message is the reason, I assume I can just live without it. So by removing it, the crashes are dealt with? I can alternatively use a different function to send the message at the appropriate position instead of being said by the creature.
  17. Siegh

    TFS 1.X+ Help with onDeath creaturescript function crashing the server

    I'm having a problem with this script. I've tried doing similarly as an onKill too but I ended up with the same issue. It works fine when I test it, but when I kill a lot of these monsters at the same time, the server crashes. function onDeath(creature, corpse, killer, mostDamageKiller...
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