local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 51)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, 41)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1.5, -30, -1.5, -50)
function...