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Monster damage

George00

propro
Joined
Jan 11, 2014
Messages
163
Solutions
1
Reaction score
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Location
propro
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="The Imperor" nameDescription="the imperor" race="fire" experience="80" speed="330" manacost="0">
    <health now="75000" max="75000"/>
    <look type="237" corpse="6364"/>
    <targetchange interval="5000" chance="5"/>
    <strategy attack="100" defense="0"/>
    <flags>
        <flag summonable="0"/>
        <flag attackable="1"/>
        <flag hostile="1"/>
        <flag illusionable="1"/>
        <flag convinceable="0"/>
        <flag pushable="0"/>
        <flag canpushitems="1"/>
        <flag canpushcreatures="1"/>
        <flag targetdistance="3"/>
        <flag staticattack="90"/>
        <flag runonhealth="400"/>
    </flags>
    <attacks>
        <attack name="melee" interval="2000" skill="70" attack="60"/>
        <attack name="fire" interval="1000" chance="100" range="7" radius="4" target="1" min="1500" max="1850">
            <attribute key="shootEffect" value="fire"/>
            <attribute key="areaEffect" value="firearea"/>
        </attack>
        <attack name="fire" interval="1000" chance="34" range="7" radius="2" target="1" min="2400" max="2500">
            <attribute key="shootEffect" value="fire"/>
            <attribute key="areaEffect" value="firearea"/>
        </attack>
    </attacks>
    <defenses armor="15" defense="15">
        <defense name="healing" interval="1000" chance="50" min="75" max="125">
            <attribute key="areaEffect" value="blueshimmer"/>
        </defense>
        <defense name="speed" interval="1000" chance="40" speedchange="450" duration="40000">
            <attribute key="areaEffect" value="redshimmer"/>
        </defense>
        <defense name="invisible" interval="4000" chance="50" duration="4000">
            <attribute key="areaEffect" value="redshimmer"/>
        </defense>
    </defenses>
    <elements>
        <element firePercent="100"/>
        <element earthPercent="30"/>
        <element deathPercent="25"/>
        <element icePercent="-25"/>
        <element holyPercent="-12"/>
    </elements>
    <immunities>
        <immunity paralyze="1"/>
        <immunity invisible="1"/>
    </immunities>
    <voices interval="5000" chance="10">
        <voice sentence="Muahaha!"/>
        <voice sentence="He he he!"/>
    </voices>
    <loot>
        <item id="2148" countmax="99" chance="50000"/><!-- gold coin -->
        <item id="2148" countmax="98" chance="50000"/><!-- gold coin -->
        <item id="2548" chance="50000"/><!-- pitch fork -->
        <item id="6558" chance="25000"/><!-- concentrated demonic blood -->
        <item id="6558" chance="25000"/><!-- concentrated demonic blood -->
        <item id="6500" chance="5000"/><!-- demonic essence -->
        <item id="2260" chance="10000"/><!-- blank rune -->
        <item id="1987" chance="100000"><!-- bag -->
            <inside>
        <item id="7900" chance="1200"/><!-- magma monocle -->
        <item id="6300" chance="500"/><!-- death ring -->
        <item id="7899" chance="900"/><!-- magma coat-->
        <item id="2165" chance="2500"/><!-- stealth ring -->
        <item id="2515" chance="10000"/><!-- guardian shield -->
        <item id="2150" countmax="3" chance="2000"/><!-- small amethyst -->
        <item id="2260" chance="10000"/><!-- blank rune -->
        <item id="2387" chance="1500"/><!-- double axe -->
        <item id="2568" chance="3000"/><!-- cleaver -->
        <item id="2419" chance="8000"/><!-- scimitar -->
        <item id="5944" chance="10000"/><!-- soul orb -->
        <item id="2148" countmax="7" chance="600"/><!-- platinum coin -->
        <item id="2185" chance="750"/><!-- necrotic rod -->
            </inside>
        </item>
    </loot>
</monster>


I use this script for a monster but when it shoots the fire it heals instead of dealing damage?
 
Here you have :)
Code:
<attack name="fire" interval="1000" chance="100" range="7" radius="4" target="1" min="-1500" max="-1850">
            <attribute key="shootEffect" value="fire"/>
            <attribute key="areaEffect" value="firearea"/>
        </attack>
        <attack name="fire" interval="1000" chance="34" range="7" radius="2" target="1" min="-2400" max="-2500">
            <attribute key="shootEffect" value="fire"/>
            <attribute key="areaEffect" value="firearea"/>
        </attack>
 
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