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  1. filipus

    What is the difference between 1.0 and 0.3-0.4 in the c++ scripting?

    So I was looking at the sources and the method of adding functions is exactly the same. So... If I wanted to add something like this http://otland.net/threads/silence-tfs-1-0.222412/ on my server the only thing I would need to do would be to add the functions that don't exist in 0.36 in my...
  2. filipus

    someone help me to disable hotkey

    you have that in your config.lua. hotkeyAimbotEnabled = false
  3. filipus

    Windows Remeres map editor - wont open

    It probably corrupted the map, maybe it was in the middle of a save or something and since it crashed the map lost lots of information. No idea, can't help haha
  4. filipus

    I will balance vocations with spells and weapons and more but how?

    I don't think we are speaking the same language hahaha Did you understand what I said?
  5. filipus

    I will balance vocations with spells and weapons and more but how?

    Do you think that in 8.6 if you put 2 characters in the same level and same amout of resources but different vocations there would not be one that would kill the other? And even if they didn't that is exactly my problem. The classes in tibia don't fill any specific role.
  6. filipus

    Change the MagicDamage?

    I think you just paste this and modify the values. \/ <formula meleeDamage="1.0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/>
  7. filipus

    I will balance vocations with spells and weapons and more but how?

    They shouldn't be balanced at all in my opinion, each should have a specific role. What I mean by that is that in a 1vs1 situation vocations shouldn't be balanced (150 knight vs 150 sorcerer per example). Think of the idea of weaknesses and strong attributes and what roles they are suppose to...
  8. filipus

    Windows Map light

    There is a enum in Game.h enum LightState_t { LIGHT_STATE_DAY, LIGHT_STATE_NIGHT, LIGHT_STATE_SUNSET, LIGHT_STATE_SUNRISE }; And then in game.cpp void Game::checkLight() { Scheduler::getInstance().addEvent(createSchedulerTask(EVENT_LIGHTINTERVAL...
  9. filipus

    [8.60] The Forgotten Server 0.3.6 (Crying Damson) V8

    I solved it! It was actually the you from January that helped me haha. I don't understand how you got those Linkers since they are neither the ones from the tutorial or the ones that come when you import the project but yea, woo! Also, just tried with console, will try with the rest tomorrow...
  10. filipus

    [8.60] The Forgotten Server 0.3.6 (Crying Damson) V8

    Should I still change the parameters to exactly what its said in the tutorial (http://otland.net/threads/compiling-windows-how-to-set-up-a-compiler-noob-friendly-tutorial.193878/) or just add those that aren't there? Because when I try to compile this is comes with certain parameters that are...
  11. filipus

    [8.60] The Forgotten Server 0.3.6 (Crying Damson) V8

    Man I understand you are trying to help but you are just sending me the exact same tutorial you sent 2 weeks ago, the one that I already said I followed. Don't mean to be rude btw, just saying. I would definitely prefer if someone answered my questions, which no one does haha
  12. filipus

    [8.60] The Forgotten Server 0.3.6 (Crying Damson) V8

    @Printer Sorry for the tag, I know you stopped working on this but could you just tell me what was the exact version that you compiled it? Did you follow any tutorial? Should I leave the linkers as they are when I import the source? Thanks.
  13. filipus

    TFS 1.0 or 0.3, 0.2...

    My main reason for not moving to TFS 1.0 is that I really want an older server due to my inability to change sources to make it simply feel like an old one (old pvp and things like that). Also you seem to have so much more content, tools and tutorials for older versions that it fells strange to...
  14. filipus

    TFS 1.0 or 0.3, 0.2...

    Speaking from experience people don't move on to TFS 1.0 due to a lack of knowledge. In my case, I don't know if I can use a 8.6 server with TFS 1.0 (I think not) and even if I can I have no idea how to set it up. Also, quite some functions that I'm using in my scripts are different so it's kind...
  15. filipus

    help with editing a mod

    You want to implement it? Is that it? I'm no expert but maybe I can help. In any case, you are better off with another person so if you get the chance just go with someone else haha. (3 am, I can't write proper english. I'm sorry)
  16. filipus

    [RME] Custom Extensions

    O wow, I totally missed that "Client=" thing. Thanks for answering :)
  17. filipus

    [RME] Custom Extensions

    Question, If i'm mapping a 9.3 map with these extensions, what happens? They just don't appear or does Remere goes crazy?
  18. filipus

    Althea ¤ A New World ¤ Mapping Thread ( Scripting atm, low activity on mapping part )

    I love how nice these SS all look. Specially that boat from september post, it's so pretty!
  19. filipus

    [8.60] The Forgotten Server 0.3.6 (Crying Damson) V8

    So any idea why it's saying ""Failed to load symbols. forgotenserver.map file not found"? Again, thanks for helping, I just want to compile it again because the function getworldlight() is returning only 1 value instead of 2 (only the light and not the level).
  20. filipus

    Any way to "kill" elfbot speedhack for 8.6?

    Well, how did they solve it then in latter versions? I don't have problems with botting because the server I'm making is not a grindfest at all. My only problem would really be speedhack, all other features bots have would be useless in my server. So, are you sure there is no way or are you just...
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