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  1. VitoxMaster

    Solved Server crash - onLookInShop for container

    Hi everyone! Lately I've noticed weird behavior with Player: onLookInShop call. For regular items it works perfectly, nothing to add more. But when I just use "onLook" for containers in NPC trade window (for example we're talking about backpacks) then server crashes immediately, no errors, no...
  2. VitoxMaster

    Feature Quiver [TFS 1.X + 0.X]

    Further investigation revealed that something is messed up with any type of container using onLookInShop. It's not strictly related to the quiver (TFS 1.5) :( I've made separate topic concerning this problem: TFS 1.X+ - Server crash - onLookInShop for container...
  3. VitoxMaster

    Feature Quiver [TFS 1.X + 0.X]

    Hi, thanks for these codes. Quiver works very well but I've got problem with "onLookInShop" method. I added quiver to the NPC's offer and when I want to display its description server crashes. Can someone confirm if it's common bug or my other changes have impact on that quiver :D Thanks in...
  4. VitoxMaster

    TFS 1.X+ Dynamic depot's depotid [8.6]

    Hi everyone, I haven't found a topic with similar question related to depot's depotid. Usually if someone wanted to assign townid (depotid) to depot it was marked that it can be achieved via RME. In my case I want to spawn depot dynamically (by script/actions) and assign townid(depotid) to it...
  5. VitoxMaster

    OpenTibia OTClient that unpack map.otbm to .png files - v4.0

    Thanks for huge contribution. Works better than I would expected. Does anyone know how to easily add a "+" sign in the very center of the leaflet view to better know which coordinates are currently indicated? EDIT: SOLVED If anyone is interested, add this to map.js (and prepare your custom png...
  6. VitoxMaster

    [TFS 1.4] Small Upgrade System (allowed wand and rods)

    @archer32 Hi, in my case it was working, I've made upgrade only for backpacks - I could upgrade my backpack from scratch even if it didn't have a basic health/mana gain. My item which will provide regen. [10026] = { -- HP & mana regen chance = 100, minRequireLvl = 0...
  7. VitoxMaster

    Request maps you need here!

    I've done this, based on different OT distribution, shared on github. Transformed to 8.6 version. Maybe someone will find this useful.
  8. VitoxMaster

    [TFS 1.3] Item Abilities via Lua V2

    Hi, I've found one problem (and in couple next days a solution) related to maxhitpointspercent / maxmanapointspercent. Max mana/hp percent was stacking way too fast with every subsequent equipped item. More details if someone is interested: thread related. Thanks for huge contribution with all...
  9. VitoxMaster

    [TFS 1.5 8.6] STAT_MAXHITPOINTS problem with multiple items

    Solution has been found. I will leave information here for those who have struggled with this problem or will struggle with it after implementing the script related to items abilities. data/scripts/ItemAbilities/2_core.lua function ItemAbilities.getCondition(key, value) local def =...
  10. VitoxMaster

    [TFS 1.5 8.6] STAT_MAXHITPOINTS problem with multiple items

    Hi everyone! I've been working on resistance upgrade system recently. I'm working on TFS 1.5 Nekiro downgrade to 8.6 and I've experienced weird condition behaviour. I have to mention that I've implemented ability feature from tfs-1-3-item-abilities-via-lua-v2. This 'weird behaviour' is...
  11. VitoxMaster

    Lua Dodge system for TFS 1.3

    Kinda late answer but there is one difference worth to mention: First system doesn't take HEALING into consideration during dodge (missing condition). You will dodge drinking health potions or healing by 'exura gran mas res' spell. With that correction both are fine and answer will depend on...
  12. VitoxMaster

    TalkAction [TFS 1.3+] Player statistics in text dialog

    Correction: Basic functionality with abilities (for resistances) taken from itemType doesn't need special scripts (item ability v2 is not required in that case). If you have implemented that mechanism, please take abilities from Item not from the ItemType as I did.
  13. VitoxMaster

    Request maps you need here!

    Hi! Anyone having Werehyaena hunting spot area? Details: Mapper (https://tibia.fandom.com/wiki/Mapper?coords=129.188-126.103-8-4-1-1) Version 8.6 +(I will import to 8.6 anyway) Screens Thanks in advance!
  14. VitoxMaster

    RevScripts Auto eat revscriptsys

    Hi there, My man just ate 44 brown mushrooms at once. Damn he must have been really hungry. Jokes aside, if someone is wondering what's wrong: Line 73 player:feed(v[1]) Change into: player:feed(v[1]*12) It is rather proper 'feed' calculation which can be even noticed in...
  15. VitoxMaster

    Expansive Spell with lifeleech and manaleech

    Thanks for scripts! I've used it as a base and added the part which will unregister an event after 20 seconds. The question is: don't you need to pass hpLeechAmount / manaLeechAmount in if condition (or in display function) wrapped in math.abs? Isn't it negative number since it's damage...
  16. VitoxMaster

    TalkAction [TFS 1.3+] Player statistics in text dialog

    Hi guys! I've been here for quite some time and I decided to share my last small talkaction implemented for my server. Since my server is based on 8.6 (Nekiro downgrade TFS 1.5) and I use official tibia client I have no possibility to simply implement new window on user interface. That's how an...
  17. VitoxMaster

    TFS 1.X+ [SOLVED] Can you make a spawned NPC stay in an owned house after restart?

    @Sarah Wesker Thanks a lot, I'll try. I had something similar but deprecated function loadstring confused me. @mano368 I can confirm, spawning npc with call like that: Game.createNpc("Npc Name", position, false, true) creates npc in house and he will stay in place (I prefer hirelings not...
  18. VitoxMaster

    TFS 1.X+ [SOLVED] Can you make a spawned NPC stay in an owned house after restart?

    Hi there! Can any of you share some informations about function table.unserialize and table.serialize? What's your implementation of these functions? I cannot find working function in TFS 1.5 downgrade (in global or data/lib/core). Thanks in advance!
  19. VitoxMaster

    TFS 0.X auto fishing until walk, to no bots

    Hi there, I can share script I improved and it's based on Nostalrius Fishing Rod Script I'm not sure if it will work on 0.4x - I've tested it on 1.5 downgrade (Tibia 8.6), you can give it a try. I've defined script for mechanical fishing rod <action itemid="10223"...
  20. VitoxMaster

    [TFS 1.4] Small Upgrade System (allowed wand and rods)

    You can try to define magic level as a custom attribute. ["magic level"] = { abilitie = { type = "stats", index = STAT_MAGICPOINTS }, condition = { id = CONDITIONID_DEFAULT, subId = 1009, type =...
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