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  1. M

    How i can make it?

    😍💗
  2. M

    [MyAAC][Plugin] Gesior Shop System

    <?php /** * This is shop system taken from Gesior, modified for MyAAC. * * @name myaac-gesior-shop-system * @author Gesior <[email protected]> * @author Slawkens <[email protected]> * @website github.com/slawkens/myaac-gesior-shop-system * @version 2.1 */...
  3. M

    How i can make it?

    local offer_pos, reward_pos = Position(32342, 32236, 6), Position(32344, 32236, 6) local reagent_pos = Position(32344, 32236, 6) local config = { [2154] = 2140, [26298] = 25410, } function onUse(player, item, fromPosition, target, toPosition, isHotkey) local tile =...
  4. M

    Lua Remove CONDITION_INFIGHT

    in this case show countdown of pz, or time 60 59 58 57 56 55 54 53 52 51 50 dont work =x error Lua Script Error: [CreatureScript Interface] data/creaturescripts/scripts/custom/removepk.lua:onThink data/creaturescripts/scripts/custom/removepk.lua:4: attempt to index local 'fightCondition' (a...
  5. M

    Lua Remove CONDITION_INFIGHT

    I look for a solution(if exist) for it if fightCondition:getTicks(configManager.getNumber(configKeys.PZ_LOCKED) > 900000) then
  6. M

    Lua Remove CONDITION_INFIGHT

    Up
  7. M

    Lua Remove CONDITION_INFIGHT

    some players report that they get infinite pzlocked, so I thought about it ... but don't work =x function onThink(player) local fightCondition = player:getCondition(CONDITION_INFIGHT, CONDITIONID_DEFAULT) if fightCondition == nil then if...
  8. M

    C++ strings from config.lua

    How can I get the strings from config.lua e.g: wordsList = "x, x1, x2," tryed std::list<std::string> wordsList{g_config.getString(ConfigManager::WORDS_LIST)}; < compiled but not success std::list<std::string> wordsList = g_config.getString(ConfigManager::WORDS_LIST);
  9. M

    Action [TFS 1.X] Cursed Chests

    Tested Again, work perfect
  10. M

    Action [TFS 1.X] Cursed Chests

    in test today, players not in party are able to open chest
  11. M

    Action [TFS 1.X] Cursed Chests

    Can something be added for only the first player who "opened" can take the loot at the end. and if the player dies reset the chest? @oen432
  12. M

    reflect system

    Up
  13. M

    AAC Bugtracker php

    UP
  14. M

    TFS 1.X+ spell problem with storage

    Edit local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH) function onGetFormulaValues(player, level, maglevel) local min =...
  15. M

    reflect system

    last try, but don't work 100% in monster reflect and protect cause damage =x tfs 1.2
  16. M

    reflect system

    error 😕 very thanks for help
  17. M

    reflect system

    error:confused: Lua Script Error: [CreatureScript Interface] data/creaturescripts/scripts/custom/slot system.lua:onHealthChange data/creaturescripts/scripts/custom/slot system.lua:25: attempt to index local 'm' (a nil value) stack traceback: [C]: in function '__index'...
  18. M

    reflect system

    thanks for help in test
  19. M

    reflect system

    i have add part of the code CreatureEvent - [TFS 1.2] Conditions: Resist, Absorb, Reflect, Deflect (https://otland.net/threads/tfs-1-2-conditions-resist-absorb-reflect-deflect.233406/) in my custom system, but i have this error after a time Lua Script Error: [CreatureScript Interface]...
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