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  1. knightxd

    Windows when i die i go down to lvl 1

    what database are you using? maybe its blocked.. if you're using sqlite; click on it with the right button, choose "properties", the in "general" tab unmark "read-only"
  2. knightxd

    Storage after killing boss

    function onDeath(cid, corpse, deathList) if getCreatureName(cid):lower() == 'noisy soul' then for i = 1, #deathList do if isPlayer(deathList[i]) then setPlayerStorageValue(deathList[i], 60461, 1) end end end return true end
  3. knightxd

    Compiling Creaturescripts onMove

    well, i'm trying to implement darkhaos function onMove(cid, fromPosition, toPosition) on tfs 0.4 trunk 3676... this one "darkhaos onMove" i've add all and made elf changes, its on bool deny = false; CreatureEventList moveEvents = creature->getCreatureEvents(CREATURE_EVENT_MOVE)...
  4. knightxd

    Lua pos action

    solved ~ close plz
  5. knightxd

    edit start pos and choose between 3 server when i only have 1?

    go on gesior config \htdocs\config\config.php change here.. $config['site']['worlds'] = array(0 => 'name', 1 => 'name', 2 => 'name'); put just 1 world.. $config['site']['worlds'] = array(0 => 'name');
  6. knightxd

    Duplicating Items!

    check the commands on talkactions, but i think its wierd.. its probably easyer to clone items when the ots get down
  7. knightxd

    Party exp share

    invite to party, w8 the leader gets no battle, click on himself like you wanna set a new outfit then clic share experience.. note that the both of you need to attack the creatures, if there more, everyone needs to attack...
  8. knightxd

    Lua pos action

    idk much of cpp.. i want it for many things, one of them is making my summon walk to a place first then execute an action, like cut or anything.. and also i need to find the line in my source that let the summon go :P but i'll find it later, i need to now how can i make it in a cpp code, in lua...
  9. knightxd

    Lua pos action

    bump ~
  10. knightxd

    Lua pos action

    i need to execute an action after another ends; like, when i sent an distance effect, when it gets it reach (ends) then another action start. it can be used in move events, like you make a script to player start walk for random directions, then when he stop walking (script ends) then...
  11. knightxd

    quests.xml

    <missionstate id="0" description="1"/> <missionstate id="1" description="2"/> <missionstate id="2" description="3"/> the defaut start value is 0.. so if you use <mission name="" storageid="" startvalue="5" endvalue="8"> the storage with id 5 will still be loaded from <missionstate id="0"...
  12. knightxd

    Compiling onmoveitem

    using uint32_t CreatureEvents::executeMoveItems(Creature* actor, Item* item, const Position& frompos, const Position& pos) { // fire global event if is registered for(CreatureEventList::iterator it = m_creatureEvents.begin(); it != m_creatureEvents.end(); ++it) { if((*it)->getEventType() ==...
  13. knightxd

    Compiling onmoveitem

    i made what u said, changed this: uint32_t CreatureEvents::executeMoveItems(Creature* actor, Item* item, const Position& frompos, const Position& pos) { // fire global event if is registered CreatureEventList moveItem = actor->getCreatureEvents(CREATURE_EVENT_MOVEITEM)...
  14. knightxd

    question

    well you can make it reverse... put to allow clones on config and make a function to not allow clones on the players that you don't want..
  15. knightxd

    Requesting 2 Scripts

    pwned me haha but cyko, how the hell it load all frags on the function "getPlayerFrags(cid)" it loads all entryes on db?
  16. knightxd

    Pokemon Levels

    thats why i said, display it on monster name is impossible without source edit.. i said charmander [15] < this is impossible.. but you see a charmander (level 15) is pretty easy...
  17. knightxd

    Compiling onmoveitem

    bump ~
  18. knightxd

    Pokemon Levels

    you can set theyr level as atributte but you can't put it on them name without source edit..
  19. knightxd

    Requesting 2 Scripts

    _Arthur, like that it will only remove the frag is player have one frag.. he wants is just to remove one frag.. here <?xml version="1.0" encoding="UTF-8"?> <mod name="Frag Remover" version="1.1" author="Arthur" contact="otland.net" enabled="yes"> <action itemid="xxxx"...
  20. knightxd

    OtLand A few changes

    first page :D great tala ;~
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