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Engine: The Forgotten Server 1.2
Hello !
is there any way to change the direction NPC is looking at right after it respawns? without use RME, a globalevents startup script?
NPC of postion {x = 32310, y = 32170, z = 6} spawn look west
using item:setAttribute(ITEM_ATTRIBUTE_DESCRIPTION, "") no work :/ the description appear normally, if i use item:setAttribute(ITEM_ATTRIBUTE_DESCRIPTION, " ")
with a space between "" the name of item appear a little bit up, because have a "invisible" description
Hello guys, i'm looking for script startup to look change name item in x cordenate
Example: You see a knight armor (Arm:12) .It weighs 120.00 oz.
i have this item on map, 38392,2334,6 cordenate, i want only change this name of item in x cordenate.
Script will take actually information of health and mana of character... and when the player gets storage 1100 he will get full health and full mana... after when the player storage 1200 he back to health and mana before the storage 1100.
I found this...
Old protocols Base speed is 220 (level 1), each level you gain 2 speed
How can i edit this code then? My current code is
void updateBaseSpeed() {
if (!hasFlag(PlayerFlag_SetMaxSpeed)) {
baseSpeed = vocation->getBaseSpeed() + (2 * (level - 1))...
Hello guys, im looking a script lua for tfs 1.2
For Example: Player have current 234 HP of 350 Full and 276 Mana of 350 Full...
When player get xxxxx storage1 will get immediately
Full HP and Full mana 350 HP and 350 mana... after if player get xxxxx storage2 the player back for hp and mana...
Hello guys, anyone help me?
now my spellbook don't show spells with lvl "0"... only spells with lvl "1" more
how can i fix this? i want spells with lvl "0" in spellbook list too
Here a example of spell
<instant name="Light" words="utevo lux" lvl="0" mana="20" aggressive="0" selftarget="1"...