• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
  • 2026 staff recruitment is open! Check it out and consider applying!

Search results

  1. X

    Solved Any way to modify shop modules to reference quest status? [OTHire]

    So I've been tinkering with that idea, and it sucks. LOL I'm unsure how to proceed tbh.
  2. X

    Solved Any way to modify shop modules to reference quest status? [OTHire]

    OR Is there a way to "mix" these two scripts? I'm gonna sound totally noobish here so get ready. This is the edge of my understand of this lua. There a way to do something like if getPlayerStorageValue(cid, 60200) == 1 then shop_module 1 or whatever end if getPlayerStorageValue(cid, 60200)...
  3. X

    Solved Any way to modify shop modules to reference quest status? [OTHire]

    How easily is this changed for a shop system?
  4. X

    Solved Any way to modify shop modules to reference quest status? [OTHire]

    I'm working on the postman quest, and I'm trying to work out my discounts. As of now, I have a crappy system that will check the status of the quest when you say letter or parcel, and then sell you whichever one you qualify for.. discount or not. BUT I'd like to know how to allow for...
  5. X

    Lua Hey guys! I'm back at it again.. with the dreaded paradox quest! [OTHire]

    I'm in the middle of scripting the Riddler and I realized something. It's going to be a nightmare for me to script him to remember the color you first give him, so I think I'm gonna go the lazy route and just let the player be correct on the answer every time with any word.. My problem is, how...
  6. X

    Spell not dealing damage, not sure why.

    No problem! That formula was for a random spell I grabbed, you might want to adjust it for your needs!
  7. X

    Spell not dealing damage, not sure why.

    I think it may be your combat formula. I'm only well read on OTHire based scripts, but maybe you should replace your combat formula with something really simple just to test. This probably won't work but you can try it! setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.68, -0, -1.3, 0)
  8. X

    Spell not dealing damage, not sure why.

    I'm gonna load your spell and tinker with it really fast.
  9. X

    [7.6] - Tibia old full - release

    Reupload please! :D
  10. X

    Allow monsters to attack other monsters? [OTHire]

    Ohhhh shit! You know, in hindsight if I made the new skeletons as "summons" then if the main one dies they all die.. so this is perfect! Just a mass amount of skeletons destroying anything they are near "which will be rats muhahah" and rezzing them as more monsters. I love it. Thanks so much...
  11. X

    Anyone familiar with a source of information for real tibia signs?

    Naw, I mean the actual words for each sign.. I've checked out the wiki but they only have a handful on there and a few of those were in later versions. :(
  12. X

    Anyone familiar with a source of information for real tibia signs?

    Last bump, this is for 7.6 too btw :)
  13. X

    Allow monsters to attack other monsters? [OTHire]

    Haha no worries! I made the skeleton use the spell, and I modified the spell script to allow it to create the monsters. But... I would LOVE for them to kill the rats (or whatever) first to spread their own plague!
  14. X

    Allow monsters to attack other monsters? [OTHire]

    No ID like for the undead legion to follow the skeleton around like it's summons. The AoE idea may work!
  15. X

    Allow monsters to attack other monsters? [OTHire]

    I'll go ahead and reveal my intention.. I wanted to preserve my original idea but oh well!! Basically I want to have a normal rat plague but then a secondary custom monster plague ( a modified skeleton) that would use exana mas mort or something similar to attack and raise rat corpses. A...
  16. X

    Allow monsters to attack other monsters? [OTHire]

    I would like to allow a select few monsters to attack other monsters, in the same manner they do players or player's summoned creatures. Any easy way to do this? I'd make a separate xml for these particular monsters. I hoped they could use a master flag, but it didn't work. Thanks!!
  17. X

    How to make items spawn inside a corpse on the map?

    Oh yeah! Well lemme try another one. Wow. I see what I've done now. I feel like an idiot. Sorry guys.. LOL
  18. X

    How to make items spawn inside a corpse on the map?

    Yeah, but a normal 2317 corpse would work too.
Back
Top