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Well, first of all, why I'm releasing these sprites? I acquired these sprites from spriter: @geragera , and just like him, I was developing a game also based on Harry Potter. I bought sprites from him and he always treated me badly as customer. In his own gallery, other people/spriters already...
➤Well, he accused me of being a kid and being lying, nice coming from a guy who is mommy's boy and does not work seems funny, but as PROPRIO LESHROT said that some sprites were not authored, they already start with a VINGART door , that I even paid in a package of 50 Reals, that is absurd the...
➤Hello guys, I bought some sprites with this gentleman, who would give about 300 reais (70 DOLLARES, so I did the calculation on the head) and I could notice over time that several of the sprites were ripped, other than the characters made by the same, he ripped a door and sold me in a package...
Hello, I created a new window for the input of the otclient with different borders, but when I replaced the window.png, it modifies things beyond the server input, how would I put it to read a window2.png, if so where do I edit? thank you
protocolgame.cpp In member function `void ProtocolGame::sendMoveCreature(const Creature*, const Tile*, const Position&, uint32_t, const Tile*, const Position&, uint32_t, bool)':
2306;protocolgame.cpp 'class NetworkMessage_ptr' has no member named 'AddByte'
When I change AddByte to addByte...
I tried to follow the tutorial @Flatlander
but this is happening the following error, remember use distro 0.3.6 (8.54), could anyone help me? here is the mistake
protocolgame.cpp In member function `void ProtocolGame::sendMoveCreature(const Creature*, const Tile*, const Position&, uint32_t...