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  1. GOD Half

    [Mod] Auto Loot

    Hi, sorry for my ignorance, but where do you find mod files in versions 1.2+?
  2. GOD Half

    Feature Auto Loot [TFS 1.3]

    Guys, if you have problem to comp.. follow the help of some here and at the end change this line: if (autolooted != "" and corpse->getContentDescription() == "nothing") { For this: if (autolooted != "" || corpse->getContentDescription() == "nothing") { Correct compilation but when I execute the...
  3. GOD Half

    Object Builder - Source

    Hi, thanks. I know, I have already interacted in other posts about this. But nobody knows... Who knows our friend @bayview knows? :cool:
  4. GOD Half

    Object builder 0.4.5 10.98?

    Hi, You know adapt version 0.4.5 to read 10.98? My interest in version 0.4.5 is its functionality in merging files. 0.3.3 does not have this function.
  5. GOD Half

    Object Builder - Source

    Hi, Do you know how to decompile the ObjectBuilder 0.4.5 version? If you know, do you know how to implement it so that it opens the .dat and .spr files of more current versions or 10.98?
  6. GOD Half

    Sequence Animation Generator

    I did not understand how to assemble the structure. Can you help? Where do I put the functions and generated code? Thank's
  7. GOD Half

    TFS 1.X+ Player walks freeze!

    Has anyone ever had this problem? I made some changes idk (or I'm wrong) because this problem was not happening before. It started for some reason, but does not have a loop causing a high CPU or Distro consumption, as shown below. If someone has gone through this and knew how to fix it, can you...
  8. GOD Half

    Linux NPC - walkable

    Hello, The walkable option no longer exists anywhere in CPP's. Can you adapt for the summons to stay that way? I need any monster to go through the summons, I got the players through, but the monsters do not.
  9. GOD Half

    Feature Dual Wield || Weapons for tfs (1.x)

    Where the new position for 1.3? else if (tmpStrValue == "defense") { it.defense = pugi::cast<int32_t>(valueAttribute.value()); }
  10. GOD Half

    CreatureEvent Critical/Dodge System based on weaponSkill/speed TFS 1.2

    Hi, this don't work. Why? --Calculate DODGE chance of monsters if creature:isMonster() and attacker:isPlayer() and primaryType ~= COMBAT_HEALING then if creature:getSpeed() * 0.08 > math.random(100) then dodge = true creature:say("DODGE".. pDam...
  11. GOD Half

    TFS 1.x Series Interface Explanations

    Can you help me formulate within the onHealthChange the ability to print the monster experience? I need to make a critical calculation based on the monster's experience
  12. GOD Half

    TFS 1.x Series Interface Explanations

    Hi, how I get Experience (like monsterType:getExperience()) inside of onHealthChange ?
  13. GOD Half

    Monster attack tutorial

    Hi, how I show print dmg max in console? <attack name="melee" interval="2000" min="-0" max="-100"/>
  14. GOD Half

    Feature WeaponType Fist TFS 1.0

    The code is different for 1.3 ... does it have update?
  15. GOD Half

    Help - Critical System bug

    Hi, how do I make it 100% critical to test?
  16. GOD Half

    TFS 1.X+ gainhpticks/gainhpamount and gainmanaticks/gainmanaamount

    Hi, I adjusted to: gainhpticks="1" gainhpamount="15" gainmanaticks="5" gainmanaamount="50" <vocation id="1" fromvoc="1" clientid="5" name="Teste" description="a Teste" gaincap="15" gainhp="10" gainmana="30" gainhpticks="1" gainhpamount="15" gainmanaticks="5" gainmanaamount="50"...
  17. GOD Half

    [Naruto 2018 Project] - Preparing 1st Outfit Updated!

    All this I did and I do. If you look at the video I did just that, I'm aware of that detail of the skin. ;) See in the second video, the Outfit is worked perfectly.
  18. GOD Half

    [Naruto 2018 Project] - Preparing 1st Outfit Updated!

    I understand perfectly. I simply posted the video here for people to see and give opinions like the one you gave. But I'm looking for Spriters and I've only tried to show that a person like me (who does not know how to draw) can do it using "tricks", a person who already knows how to make pixels...
  19. GOD Half

    Player can walk through summons TFS 1.2

    C++ - Player::canWalkthrough() TFS 1.2
  20. GOD Half

    C++ Player::canWalkthrough() TFS 1.2

    Thank you for making me less ignorant! <3
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