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TFS 1.X+ Player walks freeze!

GOD Half

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Has anyone ever had this problem? I made some changes idk (or I'm wrong) because this problem was not happening before. It started for some reason, but does not have a loop causing a high CPU or Distro consumption, as shown below. If someone has gone through this and knew how to fix it, can you help me?

SOLVED:
I changed lastStepCost = 1; to lastStepCost = 2; in creature.cpp unintentionally, and caused this problem.
 
Last edited:
Yes, you are right, I do the same on diagonal walk, for normal delay on diagonal, but stepcost = 2 for the delay.
 
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