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local cfg = {
minDamageToDodge = 21, -- players will be unable to dodge for example firefield or poison damage
dodgeMeleePhysical = true,
dodgeRangedPhysical = true,
dodgeSpells = true,
values = {
-- vocId = vocationId, melee = chance in % to dodge melee physical...
So I've added my slot type on my server.
Added it to player.lua in the gamelib folder.
InventorySlotOther = 0
InventorySlotHead = 1
InventorySlotNeck = 2
InventorySlotBack = 3
InventorySlotBody = 4
InventorySlotRight = 5
InventorySlotLeft = 6
InventorySlotLeg = 7
InventorySlotFeet = 8...
I've added the new slot types to my sources.
Build started 1/4/2015 5:04:57 PM.
1>Project "D:\rpgtest\vc12\theforgottenserver.vcxproj" on node 2 (Build target(s)).
1>ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\x86_amd64\CL.exe /c...