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  1. E

    [Action] Casino with Dice's + Global Jackpot

    Back, Tried some and it 50/50 works You can pull the lever and it randomizes the dices. However you dont win anything. (got 3x 1's but wasnt rewarded anything) Also got an error in the console everytime the lever is pulled; [15/09/2010 17:35:11] [Error - Action Interface] [15/09/2010...
  2. E

    [Action] Casino with Dice's + Global Jackpot

    Nothing happend when pulling the lever.. :blink: (didnt test it very much) Ill test it in awhile, I need to go away for a while ^^,
  3. E

    [Action] Casino with Dice's + Global Jackpot

    About this; Ill try to explain again, I might suck at explaining XD If the lever position is <-- and you use it, The Dices spin and you either win / loose Then the lever will be --> when you use it the second time nothing happens it just goes back to the left position <-- and you can use it...
  4. E

    [Action] Casino with Dice's + Global Jackpot

    @Soul, Tried your script, Got an error [15/09/2010 08:46:35] [Error - LuaScriptInterface::loadFile] data/actions/scripts/fun/casino_2.lua:25: unexpected symbol near '=' [15/09/2010 08:46:35] [Warning - Event::loadScript] Cannot load script (data/actions/scripts/fun/casino_2.lua) [15/09/2010...
  5. E

    NPC Creature Product Buyer

    Edited the script to include the 8.6 items =) (Still missing the Haunted Piece of Wood, Didnt have it in my items.xml..) -- NOT ANYMORE!!<-- Also changed shopModule:addSellableItem({'Dragon Tail Tip'}, 12374, 1000) To shopModule:addSellableItem({'Dragon Tail'}, 12374, 1000) Since thats the name...
  6. E

    [Action] Casino with Dice's + Global Jackpot

    Sounds good :D Why not just make it like this! XD Might be a bit overkill with the code i guess, all the possible (depends on what you choose) combinations.. 48"?" different combinations, if you only count 3 in a row as a win
  7. E

    [Action] Casino with Dice's + Global Jackpot

    Maybe this should be moved to "Help" or something now? Since ive started with the Script. (People are free to do a whole new script if they want, since this is probably the worst script ever seen ^_^) I have started with the script somewhat. But ive encountered some problems. Keep in mind, This...
  8. E

    [Action] Casino with Dice's + Global Jackpot

    Looking for someone that is willing to do Casino script for a Gambling Addict! /Nah the Gambling addic is a lie, But id like to get my hands on a script that works like i will describe below =) The script should consist in a Casino script that involves the Dices (shown below) and a global...
  9. E

    Remove the 10 seconds to use Obsidian knife on own monsters

    If you would do it like this local MINOTAUR = {2830, 2871, 2876, 2866, xxxx, xxxx} --xxxx is the id of the 10 sec corpses Just adding them after the others. This would allow ANYONE to skin them. You should ask a better scripter if there is a way to check who killed it -> then only let the...
  10. E

    Balancing melee and distance damage.

    There is already a system like that in Vocations.xml, You can change melee, dist, wand, magdmg, healing, defenses and such. <formula meleeDamage="1.0" distDamage="1.0" (Not the Whole formula, Just a snippet)
  11. E

    Balancing melee and distance damage.

    True, Although. You would still get the Low hits. Since you would increase the total damage, so the hits would range from (example) 2000-6000, And a difference in 4k dmg is rather much :p
  12. E

    Balancing melee and distance damage.

    Searched around the forum alot, Tried out some stuff myself. Didnt really get any smarter after all that so i thought i might give you guys a shot at it. Everyone that has played as a Knight/Paladin on OT's most likely have experience the following thing. Attacking "x" monster, Dealing...
  13. E

    Remove the 10 seconds to use Obsidian knife on own monsters

    Not sure what script for the Knife you use, But in mine its possible to change the ID of the corpses that is skinnable (Should be possible in all xD) Example local MINOTAUR = {2830, 2871, 2876, 2866} These are the corpses that are skinnable after 10 seconds, Just change/add yours to the ID...
  14. E

    [Request] Checking if Monsters are at XYZ

    Nothing happens, nothing in the console either :7 Id also need to specify the specific creature since they need to stand on the correct position (More of a Puzzle) So people cant just place them like they wish and beat it)
  15. E

    [Request] Checking if Monsters are at XYZ

    Durr, I wish i was better at lua scripting.. I tried following your advice Damadger but that ended with a horrible code ^^, And it didnt even work properly. Yes, you may laugh :p (I know im not good at lua, so why pretend XD) local pos1 = {x=153, y=45, z=5} local pos2 = {x=167, y=45, z=5}...
  16. E

    [Request] Checking if Monsters are at XYZ

    Hmm, Wasnt really able to get it to work by myself. So i had some help. But it's still not working. So if anyone could take a look at this and maybe figure something out that would be great! local pos = { [1] = {x=153, y=45, z=5, stackpos=255}, --dog [2] = {x=167, y=45, z=5...
  17. E

    [Request] Checking if Monsters are at XYZ

    A Friendly little bump =)
  18. E

    Open tomb.

    Not sure where i missed it (Im no where near a good lua scripter ^^,) But if i remember correct; every IF needs an end right? So the final code should look somewhat like this then function onUse(cid, item, fromPosition, itemEx, toPosition) if isInArray({468, 481, 483}, itemEx.itemid) then...
  19. E

    Action deleted thread

    I copied everything from the first post (Not the MOD, Didnt want to have profession and that. Just the Blacksmithing.) Its in the "Blacksmithing.lua" The code is at around line 82-89 elseif(msgcontains(msg, "yes")) then if(talkState[talkUser] > 0) then if(talkState[talkUser] ==...
  20. E

    Action deleted thread

    Was more hinting at post #22, Where i found some bugs ^^, But thats one way to make it look a bit more "realistic". Kind of hard to smith something and your looking in another direction from an anvil in real life :D
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