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Balancing melee and distance damage.

Elvarion

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Searched around the forum alot, Tried out some stuff myself. Didnt really get any smarter after all that so i thought i might give you guys a shot at it.

Everyone that has played as a Knight/Paladin on OT's most likely have experience the following thing.

Attacking "x" monster, Dealing 100, 105, 4, 27, 140, 24 etc etc, you get the point.
I cant speak for everyone, But i for one would like a bit more balance.

What i would like is to be able to make the Melee weapons "into" maybe wands with a fixed damage. (Might be able to do the dist weapons myself, But im currently not on my computer where my OT stuff is)

I would be great to be able to script them like somewhat like Wands, Putting a Min="xx" and a Max="xx" into Weapons.xml. Or making your weapons do damage according to; A) Level*skill*xx = dmg output or B) Skill*xx = dmg output

The damage calculations could be done with an external script (And i got it to "work") My melee weapons ended up with a spear throwing animation that i wasnt able to get rid of ^^,

Post your thoughts and maybe a helpful script.
Or just share your opinion =)

(Will update this tomorrow with some scripts that ive been working around with. Maybe it could be helpful to someone)
 
they should implement a system which separates melee/ranged physical damage. Would be a lot easier to balance vocations.
 
they should implement a system which separates melee/ranged physical damage. Would be a lot easier to balance vocations.
There is already a system like that in Vocations.xml, You can change melee, dist, wand, magdmg, healing, defenses and such.

XML:
<formula meleeDamage="1.0" distDamage="1.0"
(Not the Whole formula, Just a snippet)
 
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