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  1. kennyubuntu

    Lua omnivora.xml

    Anybody has this omnivora.xml ? [Spawn::addMonster] Cannot find "omnivora"
  2. kennyubuntu

    Compiling Help to add Auto Recharge Ammo in 0.4

    I hope u can :D Did you know @buchaLL ?
  3. kennyubuntu

    Compiling Help to add Auto Recharge Ammo in 0.4

    Where should i put this part in weapons.h? static void decrementItemCount(Item* item); @buchaLL could you pls help me with my noob question? :(
  4. kennyubuntu

    Help to compile RME Ubuntu 16.04

    LAL you are so fast! Thank you so much!
  5. kennyubuntu

    Compiling Help to add Auto Recharge Ammo in 0.4

    I trying to use this function: Feature - Auto recharge ammo From @Joe Rod that when you hit your last bolt,arrow... And if u have more ammo it auto recharge I love the idea and tried to use in my source code, but its not compiling... What i'm doing wrong? weapons.cpp: In member function...
  6. kennyubuntu

    Help to compile RME Ubuntu 16.04

    CMakeOutput.log hastebin CMakeError.log Determining if the pthread_create exist failed with the following output: Change Dir: /home/raphael/Documents/rme/build/CMakeFiles/CMakeTmp Run Build Command:"/usr/bin/make" "cmTC_d1884/fast" /usr/bin/make -f CMakeFiles/cmTC_d1884.dir/build.make...
  7. kennyubuntu

    Help to compile RME Ubuntu 16.04

    I'm following the same tutorial i did before, idk witch ubuntu version i was using for, what matter is it was working... But now i'm trying to back to edit my otserver and i tried to compile RME and did not work Install what needed: sudo apt-get install git libboost-system-dev...
  8. kennyubuntu

    Feature Auto recharge ammo

    bump
  9. kennyubuntu

    Feature Auto recharge ammo

    bump
  10. kennyubuntu

    Compiling Orange Skull in 8.6 (0.4)

    is that even possible? set the yellow skull only to some players, like orange?
  11. kennyubuntu

    Feature Auto recharge ammo

    bump
  12. kennyubuntu

    Feature Auto recharge ammo

    bump
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