w configu:
criticalHitChance = 0
jesli nie pomoże to pokombinuj z
weapons.cpp
int32_t WeaponMelee::getWeaponDamage(const Player* player, const Creature*, const Item* item, bool maxDamage /*= false*/) const
{
int32_t attackSkill = player->getWeaponSkill(item), attackValue =...