• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
  • 2026 staff recruitment is open! Check it out and consider applying!

Search results

  1. zezin009

    Compiling TSF 0.3.6 with Dev C++ for Windows in 2023

    I know this may seem too old, but it's something i'd like to share because it took me so long to solve some few details, so here we come. Well, before you say 'Meeh, this is too old nobody cares', I started my OT server some years ago for Tibia 8.60, and back then I only founded Sources for TSF...
  2. zezin009

    [C++] Item.xml skills negative

    Well, you can put this script on 'movements.xml', like: <movevent type="Equip" itemid="8881" slot="armor" event="script" value="fireborn giant armor.lua"/> <movevent type="DeEquip" itemid="8881" slot="armor" value="fireborn giant armor.lua"/> Then, you write a script inside linked to...
  3. zezin009

    I making YurOTS, and have some questions (Version Game: 7.6/7.7).

    Sorry for run away from this topic. But this is the same for 8.6 with TSF 0.3.6? Would you suggest to update the TSF version, and why? By the way, YourOts is one of the most epic maps for Open-Servers! Make a 7.7 version of it is a crazy idea, but I wish you the best!! Good luck!
  4. zezin009

    Lua Use 30 items on rock remove stalagmite and create teleport

    In my server I use pick on stalagmite rocks to 'break' them and create 'broken rocks'. Is written in .lua for 8.6 clients, with TSF 0.3.6, but the structure must be the same. Here's what look like in 'actions.xml' the itemid is the pick. Notice that I put the file in the 'tools' folder...
  5. zezin009

    Lua Use 30 items on rock remove stalagmite and create teleport

    Well, you could just put a teleport in your map, instead of this stalagmite rock... It can't be simpler than that! But if you want to use this script, maybe you could change the gem ID in 'actions.xml' for any other item to interact with stalagmite rock. The world is full of possibilities...
  6. zezin009

    I made new game out of Tibia

    Wazzuuupp!!! Nice game bro! Keep doing!!! You're not alone dude. I'm also developing something from scratch with tibia source files for 4 years, all by myself. I also included some farm mechanics but I created some industries. I've been searching about industrial steps to create simple things...
  7. zezin009

    the brown bag you recieve after death

    Thank You!
  8. zezin009

    TFS 1.X+ death lose levels

    Well, I'm using TSF 0.3 and if I try to do this I would write a script for 'login.lua'. I don't know if you have any idea how it works, but you must create a new script in the paste 'creaturescripts > scripts' along with other scripts... Also you must register your new script in 'login.lua' and...
  9. zezin009

    Can't read blackboards

    The owner of that thread said: "This release is not perfect, but it will allow you to work on/run a 0.3 server on 10.10" I suggest you to download TSF 1.3 to run 10.10 or servers alike. I'm using 0.3 to run 8.6 and works fine, but there's a lot of changes from one to another. I reforce this...
  10. zezin009

    Bug with signs, blackbloards and readables

    Well, i'm using TSF 0.3/0.4 but my items.xml is only <item fromid="1429" toid="1434" article="a" name="sign" /> Maybe the problem is in your compiler (such as '.cpp' files)
  11. zezin009

    [Request] How to make "Conditions" hit in intervals and exact damages

    I know this is an old post, veeery old... But I couldn't find any direct topic to give an answer by this kind of question. Here is the solution! In data/spells/scripts ---> 'poison serpent.lua' local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)...
  12. zezin009

    When a monster kills another monster

    Done It's working just like you said, thanks!
  13. zezin009

    When a monster kills another monster

    Thanks! 1625076740 I found the way to do it, and i'm thanks to Exedion for the awnser in this topic: Lua - Register Creature Events In Monsters (https://otland.net/threads/register-creature-events-in-monsters.114969/) I just added in my Rat.xml the follow script: <script> <event...
  14. zezin009

    When a monster kills another monster

    Hello, I'm wonderying whats happend when a monster kills another monster...? When I use the onKill function, it doesn't work in this case! I already tried to use onDeath function, but I think i'm missing something to understand what it need to work. I have TSF 0.3, and my code is something like...
  15. zezin009

    Lua Raid problem - bosses keep spawning

    Dude i dont even know if you're alive, or finded the solution already, but here it is! <raid name="Raid_1" file="raid_1.xml" interval2="1" margin="0" reftype="block" ref="yes"/> This is my example, you must make ref = "yes" Anyway, I still didn't notice the difference of block or single yet
  16. zezin009

    Shield and Armor formulas for 8.6 in weapons.xml

    probably on your sources files, but i'm not sure exactly where... I didn't use it, in the end...
  17. zezin009

    Has anyone done this..?

    Thanks guys, i'm feeling better now. I had no idea of all of it, but since I identified myself in this page, I wanted to show some hope for the person who opened this discuss (just now i saw it was @Sir Knighter hahaha), that his ideas are able to put in practice, and since it's something I'm...
  18. zezin009

    Has anyone done this..?

    Ok don't worry, I believe so much in my potential that you just got me... Or maybe i was just naive Anyway, best regards!
  19. zezin009

    Has anyone done this..?

    Hello @Sir Knighter, I sended you a message! 1616180276 Well, i just think this is kind of a joke... Damn guys, i didn't believed that someone in Canada could be mean... Germany i coulnd't doubt about it lol So that's it, kings of this little piece of earth
Back
Top