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  1. Hashirama479

    Custom Distance effect problem

    ---------- TFS 0.4 !!! --------------- Yoyo otland I have a problem... I did add a custom distance effect to my object builder then i did regirst it on Tools.cpp and const.h and in lib aswell too but for some reasons it does not work... Can someone help me please? What you mean it does not...
  2. Hashirama479

    Lua New Spell

    They wont help you if you dont tell them your Tfs version ^^
  3. Hashirama479

    New outfit sprites, where to regirst?

    so im not supposed to add them somewhere in source or something else ? :o LoL im so stupid I always did everything like that but I just forgot to edit the newtype command xDD if(t[1] <= 1 or t[1] == 135 or (t[1] > 160 and t[1] < 192) or t[1] > 367) then on "367" was always 351 -_- haha...
  4. Hashirama479

    New outfit sprites, where to regirst?

    As the title says I wanted to ask if I add custom outfits to my server where do I must regirst them so they working ingame? I dont want to replace the outfit with a old outfit ^^
  5. Hashirama479

    Xikini's Free Scripting Service. [0.3.7 & (0.3.6/0.4)]

    Exists alredy in evolera datapacks.
  6. Hashirama479

    Add custom spell sprite to ur ot problem -_-

    It finally did work, thanks you :D
  7. Hashirama479

    Graphic Designer I offer myself to sprite

    Sorry for the dumb question but aint the prices kinda expensive?
  8. Hashirama479

    Xikini's Free Scripting Service. [0.3.7 & (0.3.6/0.4)]

    Hey must I request my script here? Or can I request it on pm too? xD
  9. Hashirama479

    Add custom spell sprite to ur ot problem -_-

    function onSay(cid, words, param, channel) param = tonumber(param) if(not param or param < 0 or param > CONST_ME_LAST) then doPlayerSendCancel(cid, "Numeric param may not be lower than 0 and higher than " .. CONST_ME_LAST .. ".") return true end...
  10. Hashirama479

    Add custom spell sprite to ur ot problem -_-

    I have a problem with adding a custom spell sprite to my server also I added it to object builder and compiled then I did regirst the custom spell at source "const.h" and then I compiled then after all was done I tried to cast the spell but it didnt work it says there just from 0-69 effects etc...
  11. Hashirama479

    8.60 / Tfs 0.4 ( BROKEN 2B HP AND MP LIMIT same for Monsters ) OFFICAL RELEASE

    From my side no but from other otland members for sure xD
  12. Hashirama479

    Items.otb Editor kinda buged, idk why... Help

    Solved. Removed this part from items.cpp else if(Items::dwMinorVersion != CLIENT_VERSION_861) { std::clog << "[Error - Items::loadFromOtb] Another (client) version of items.otb is required." << std::endl; return ERROR_INVALID_FORMAT; /
  13. Hashirama479

    Items.otb Editor kinda buged, idk why... Help

    So I got a problem with my items.otb editor im using item.otb 0.3.9 also when I use a item.otb for tfs 0.4 its working perfect without any problem but once I add any custom sprite to it and trying to turn on the ot it says Im using the wrong items.otb version... Could someone help me out please?
  14. Hashirama479

    Tarke1337 Birthday

    Happy birth, took me 10 months to write it, hopefully you wont kill me
  15. Hashirama479

    Is it just possible like that?

    The sources I use is for 037 is it for 037? xD
  16. Hashirama479

    Is it just possible like that?

    Then nothing to do xD otclient looks to ugly for me so nothing to do xD
  17. Hashirama479

    Is it just possible like that?

    Yea but is there not any other way to use the colors on healing? or is it just possible with doSendAnimatedText ( which does not exists over 9.6 anymore ) ?
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