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  1. Aeronx

    Broken effects drawing.

    oh shiet, didnt see its from 2020! <.<
  2. Aeronx

    Broken effects drawing.

    Did you fix this on OTCv8 @oen432 ?
  3. Aeronx

    RevScripts Spell with code

    There are some functions you can use. For instance, if you create a wave spell for the "dragon" and then use the function to check distance "getDistance" or even check where the monster is facing. You can do what you are asking for. Pretty easy and straight forward. Hope it helps.
  4. Aeronx

    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    You have all the info you need on the repository! just check it and read it. Its way faster! :) Rarity doesnt work like that. It has to do with the free slots the item has for extra attributes. About the stones, you can make them work as you like. They are not based on rarity as it is. But, as...
  5. Aeronx

    [OTCv8] Auras and wings

    Anyway to make this work on items? Mehah's server changes doesnt properly work with OTCv8.
  6. Aeronx

    Spell [TFS 1.3] Skillshot spells

    Really nice system, but it needs something, at least for me really obvious. Walls/Objects projectile block :) if toTile:hasProperty(CONST_PROP_BLOCKPROJECTILE) or toTile:hasFlag(TILESTATE_PROTECTIONZONE) or toTile:hasFlag(TILESTATE_FLOORCHANGE) or...
  7. Aeronx

    [Sweden] The Lost Kingdom Server (custom client)

    The project is still on! Due to covid and real life work and other issues the server has been on standby, aswell as the website. The project will be continued sometime on march. Apologies and hope to see you all back soon! Thank you for understanding!
  8. Aeronx

    Dungeon System [ 0.4 / 0.3.7 / 0.3.6 ]

    It would be nice if multipleplayers would be allowed. That way players can queue up and will join when enough players signed up
  9. Aeronx

    TFS 0.X Block moveItem fromContainer to ground if player has storage

    fromPosition.y, not .x fromPosition.y == 64 <--- container
  10. Aeronx

    TFS 1.X+ Help Critical System TFS 1.2

    <event type="healthchange" name="criticalHitSystemXHP" script="critical_hit_system.lua"/> <event type="manachange" name="criticalHitSystemXMP" script="critical_hit_system.lua"/> remember to register it to the creature if players are going to crit creatures, or on players if players can crit...
  11. Aeronx

    TFS 1.X+ Help Critical System TFS 1.2

    you need to add the same system to "onManaChange"
  12. Aeronx

    MoveEvent TFS 1.3 Waypoints

    There are many systems like that, that work way better, @oen432 's probably being the best one. We appreciate you for contributing the community and your effort, but check other the community resources next time, maybe your time could be spent in something better! Anyway, as said, Thank you!
  13. Aeronx

    [Request] Item information on mouse hover for OTC

    @oen432 You should totally share yours!! :p just saying haha <3
  14. Aeronx

    Some thoughts on the community openness direction

    Fml.. Are you expecting to get something done by others so you can use it on your server? Did you join the community for the free stuff so you dont spend extra hours on your project? Either you build a team for a project, or you do it yourself, if you are lucky enough you may be able to use free...
  15. Aeronx

    Some thoughts on the community openness direction

    I've been here from Otfans days, on and off, and this is not the first time happening. Obviously, there are 2 faces of the same coin here. @kondra did a really good job adapting @edubart 's work, fck me, people is even paying 5k for the changes he did, thats a fact. In a community full of...
  16. Aeronx

    TFS 1.2 Movements

    Capacity is stored in DB. So unless you relog the character and modify the database, that wont work.
  17. Aeronx

    [Sweden] The Lost Kingdom Server (custom client)

    Hey! thanx for the bump! the project is still on beta. Im chaning many things, its playable at least for testing the systems. The project is still on, but since im a one man army, i had some catching up with RL to do..!
  18. Aeronx

    [Showoff] Dungeon System

    Does that actually autocreates a dungeon? O_o how the fck those that work? amazing work aswell
  19. Aeronx

    [Showoff] Dungeon System

    Really nice feature! Well done, wish i had something like that. Congrats
  20. Aeronx

    TFS 1.2 Spell Buff Weapon

    onCastSpell player:setStorageValue(storage, 1) addEvent(setPlayerStorageValue, bufftime(ms), player.uid, storage, 0) onHealthChange if player:getStorageValue(storage) == 1 then secondaryDamage = primaryDamage * 0.2 secondaryType = COMBAT_EARTH its just an example, and a really quick code to...
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