• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
  • 2026 staff recruitment is open! Check it out and consider applying!

Search results

  1. Lucas Durais

    Items.otb Question

    Thanks for the replys. Just to finish my doubts, there is anyway I can edit the .spr files or .dat of the client?
  2. Lucas Durais

    Items.otb Question

    So I can't put new sprites without a custom client? How people put this new items in their ot servers without it?
  3. Lucas Durais

    Items.otb Question

    Hi guys! I was wondering if there is a way that I can edit my items.otb adding new items of rl tibia without make my client debug. For example, my tibia version is 10.99 and tibia recently released some 11.02 items and I want to put them in my server. How am I able to do that with the usual...
  4. Lucas Durais

    If player is in certain area then give storage

    I got the following error: Lua Script Error: [Action Interface] data/actions/scripts/quests/x.lua:onUse ...ctions/scripts/quests/x.lua:3: attempt to call global 'Pos' (a nil value) stack traceback: [C]: in function 'Pos' ...ctions/scripts/quests/x.lua:3: in function...
  5. Lucas Durais

    If player is in certain area then give storage

    Hello guys! I am trying to make my script gives a x if I use a certain item in a square area. But I only managed to do it in a straight line. My script is : function onUse(player, item, fromPosition, target, toPosition, isHotkey) if item.itemid == x then if...
  6. Lucas Durais

    onUse transform item to monster animation

    It keeps sending the same error: Lua Script Error: [Action Interface] data/actions/scripts/other/music.lua:onUse data/actions/scripts/other/music.lua:72: attempt to index local 'monster' (a nil value) stack traceback: [C]: in function '__index'...
  7. Lucas Durais

    onUse transform item to monster animation

    You were right @Xikini , that's exactly what I want. It's not a problem that you miss understood @Xeraphus I tried your script, but it didn't worked. I get the following error: Lua Script Error: [Action Interface] data/actions/scripts/other/music.lua:onUse...
  8. Lucas Durais

    onUse transform item to monster animation

    For example, I use an item in an especific tile and there is a tree right beside me. When I use this item, the tree with id x transforms into a animation, like the monster "haunted treeling", for some time, and then returns to the usual tree.
  9. Lucas Durais

    onUse transform item to monster animation

    Any idea how to make the item look like the outfit?
  10. Lucas Durais

    onUse transform item to monster animation

    Hiho guys I would like to know how can I make one item, like a tree, transform to a monster animation, like a huanted treeling, when I use an item. Thanks!
  11. Lucas Durais

    Problem with new parcel

    BUMP
  12. Lucas Durais

    Problem with new parcel

    Don't you know how to fix it @Xeraphus ?
  13. Lucas Durais

    Problem with new parcel

    I replaced my code with yours and now my new parcel is sending and receiving perfectly. But now the usual parcel doesn't send. Why is that?
  14. Lucas Durais

    Problem with new parcel

    I tried to compile with this code you send me but it didn't work. I actually want the id 26054 don't give this extra +1 id. I also tried to change in the line 119 but i got a lot of errors: 'getID: is not a member of 'item' 'onRecieveMail': is not a member of 'Player' 'getID': is not a mbember...
  15. Lucas Durais

    Problem with new parcel

    Thanks for the reply Xeraphus. There is any way I can change this only for the parcel with id 26054?
  16. Lucas Durais

    Problem with new parcel

    Hello otland My problem is that I want to make a new parcel for the vip people and that will only be sold in the npc of vip area. I already compiled the tfs so it will send trough the mailbox, the problem is that when i send it, i receive in the mailbox in the depot a item with the id of the...
  17. Lucas Durais

    Create item and magic effect on chance

    Forget about it. I did it :D I made it like if random chance >=7 then send magic effect and if <7 then create item 1 or 2. Thank you anyway.
  18. Lucas Durais

    Create item and magic effect on chance

    I think i didn't explain it right. I want the magic effect to also be random among the two items. For example, when I step on a tile, starts creating this two items/ magic effect randomly. It can appear the item 1, or the item 2, or the magic effect. All by chance and not by time. I already...
  19. Lucas Durais

    Create item and magic effect on chance

    Hello guys I really want to know if I can, by chance, create in a specific tile, two different types of items and a magic effect. In my script, it only creates the two items, and I don't know how to put the const effect among them. This is how it looks: Game.createItem(math.random(item1...
Back
Top