• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
  • 2026 staff recruitment is open! Check it out and consider applying!

Search results

  1. drakylucas

    Tibia 10 client is done. CIPsoft has moved on. Will it stop bots?

    There isn't any botter since the implementation of Battleeye (in the worlds that it's active). Tibia won't die, did you ever see the products on the Store? They sell outfits fast, and they are expensive things. Long time ago, tibia 7.4-8.0 had a lot of players because people used multiclient...
  2. drakylucas

    About editing threads

    It's a shame that I can't edit my own threads (at least on Resources part of the forum). If you think someone would delete the content they have posted, just keep an history about all edits (like facebook does), and let people click and see the different versions of the same thread. I don't...
  3. drakylucas

    Feature Max Level + Passive Extra Damage after max level (for low-rates server)

    Bugfix and some screenshots Bug fix: on config.lua, I wrote "maxlevel" instead of "maxLevel". It's a shame that I can't edit my own thread on OTLand! moderators, fix this ASAP. Screenshots: From level 299 to level 300: On level 300 (first time): From level 300 to level 301 (first time)...
  4. drakylucas

    Feature Max Level + Passive Extra Damage after max level (for low-rates server)

    Hello guys, thanks for your feedback. @Taurus It should work in OTX too, but you should pay attention to its code too. I didn't check the whole code of OTX, but if you want to try,you should pay attention in some parts like "iologindata", which there are some more fields on OTX than on TFS...
  5. drakylucas

    Feature Max Level + Passive Extra Damage after max level (for low-rates server)

    Hello everyone. I made this system based on a server that I've played called "Ruthless Chaos". How does it works? You will configure the maximum level (e.g. 300) and, after the player reachs the maximum level, every time that he advances again, he will return to the maximum level and the...
  6. drakylucas

    Help using GIT

    Thank you. I'll take a look into it. Usually, I'm doing only basic things (as you said) // first time git status git init git remote add origin https://[email protected]/myaccount/mygit.git git add . // at this time, I had all files of TFS in the current gitbash folder git commit -a -m...
  7. drakylucas

    Help using GIT

    Can someone explains me how to use GIT in some situations? I have my custom repository at bitbucket with my server (with few modifications on sources, lua, etc), and I want to get all the latests updates from TFS repository (on github). What exactly I need to do in order to apply the recent...
  8. drakylucas

    C++ crash bug

    The problem should be in the method getCoinBalance If you're using the OTX, make sure if you're with the lastest version https://github.com/malucooo/Otxserver-New/blob/master/src/account.cpp And, also, check your database if you changed from another OT. You should have a field for coins inside...
  9. drakylucas

    C++ maxHealth

    show the script you're using to edit the player's max health it should be something like: player:setMaxHealth(player:getMaxHealth() + 1000) or player:setMaxHealth(player:getBaseMaxHealth() + 1000) I'm not sure if getMaxHealth() includes item's attribute, test both. Your database will be...
  10. drakylucas

    Lua How can I create custom monster spells?

    Edit: I managed to do it, but I think it's a little WOP (POG, in portuguese) local areas = {AREA_CROSS1X1, AREA_SQUARE1X1} local combat = Combat() local combatWithDamage = Combat() local combat2 = Combat() local combat2WithDamage = Combat() local combats = { [1] = {combat...
  11. drakylucas

    Lua How can I create custom monster spells?

    Hello guys, I'm editing this topic since I solved some of problems that I had describe. My last doubt (I guess): How I can dynamically change the spell area? this is my current spell (for monster): local areas = {AREA_CROSS1X1, AREA_SQUARE1X1} local area = areas[math.random(1,#areas)] local...
  12. drakylucas

    C++ When do I need to change both files (header and .cpp) ?

    I'm with this doubt... Like, in the TFS, there are some small functions that are implemented only in the header files... So, what is the general rule about it, when do I need to just write the header and implement in the cpp file, and when I need just to implement in the header file? example...
  13. drakylucas

    [Discussion] Open Tibia with Dark Rift + Unity

    @Fenrisus, it looks like you really know what you are doing xD I've never developed games or anything using protocols, at college I'm used to developing stupid kind of softwares, in C++ and Java, but without using network yet. Just really simple applications, to learn the concepts of OOP. Do...
  14. drakylucas

    C++ Inheritance (Practice)

    It needs to be in C++? if you know Java, it's almost the same (but easier).. with Java, I'd recommend you doing a simple game (like the dino-game on Chrome when ur internet is offline, or a game like Mario / Megaman), where you should use a GameStateManager, states for each level/menu/endgame, a...
  15. drakylucas

    South America

    If I were you, I'd stay in Netherlands, seriously xd I'm from Brazil, the clima is nice, but everything here is expensive due to high taxes (corrupt government on all levels) and, depend on where, the crime can be very intense. And the employment's rate here isn't so good now. I don't know...
  16. drakylucas

    [Discussion] Open Tibia with Dark Rift + Unity

    I was wondering, would it be possible and good enough to run a server made using Dark Rift + C# plugins, and a client using Dark Rift + unity? https://www.assetstore.unity3d.com/en/#!/content/16711 Would it have a better or worse performance comparing to TFS? Would it be hard to recode...
  17. drakylucas

    [Germany][Custom] Ruthless Chaos Season 4

    You should advertise more this server... It's too good, but at the same time it's too empty. It's not funny playing with only 5~8 players online. (30 on website, but 20 of them are on trainers ..)
  18. drakylucas

    [Germany][Custom] Ruthless Chaos Season 4

    This server is very nice. Glecko, you should change the way of houses works, because I need to wait the server restart to get my house (I bought on website) and this server doesn't restart every day. Or, maybe, a server restart every day, as global tibia dies.
  19. drakylucas

    [Germany][Custom] Ruthless Chaos Season 4

    This server is amazing!! It has a new concept of RPG missed on real tibia. Unfortunately, Brazilians as me suffers a lot from high ping =/ when I press alt + f8, almost all the time the circle is red, and we can feel the lag =/ Is there a chance to add a free proxy to your server, like some...
  20. drakylucas

    Unity3D client?

    Very nice to see! can we have some Demo to play before the official launch? :p (like, the compiled game + config file to config an IP/port, and check how it's working :p ) You are our hero, bro!
Back
Top