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  1. chucky91

    Voice Chat System (VOIP) – Free for the Community

    🤣 Script copyright? its not a program. its code, and that can be rewritten. Although there are other overt ways to set up channels in games. https://api-ref.agora.io/en/voice-sdk/cpp/4.x/API/rtc_api_overview.html
  2. chucky91

    Problem with item detection in module

    Exemple how u can see this data sending, with key/value exemple: g_game.sendExtendedOpcode(SPELLUPGRADE_OPCODE, json.encode({ spell = "Mass Healing", maxLevel = 10, storage = 49998, requiredItems = { {id = 6547, count = 5}, {id = 6549, count = 2} }...
  3. chucky91

    Problem with item detection in module

    It seems to me that you're using local client recognition instead of the one coming from the server. g_game.getContainers() Also, be careful not to send too many bytes, so as not to overwhelm. if gets too large, it recommended to make server-side requests for item authentication and client-side...
  4. chucky91

    Problem with item detection in module

    Let me give you an idea. Perform item recognition on the server, sending only the item ID and quantity to the client. On the client, compile a list of the item ID information received from the server. ex: local SPELL_OPCODE = 205 local spellsUpgrade = { [spellID] = { {id = 2148...
  5. chucky91

    TibiaCore 7.4 TFS 1.2 same Nostalrius project.

    https://github.com/RCP91/TibiaCore/commit/1875344f80761063cecc8e2273cab88b6fa866c7
  6. chucky91

    [France] [7.1] [Mid/High Rates] Oldesta 7.1 - Opens on August 29th at 16:00 GMT / 18:00 CEST

    It's incredible how people complain about version 7.x, never knowing what it was like back then, saying they want to play it to reminisce, but forgetting that there are statistically significant drop rates that are truly bad. They complain about mana, but they can get gold and buy MF. They...
  7. chucky91

    Compiling TheOTXServer Tibia 7.4

    ok you can compile with the current version of Ubuntu, but you will have to edit the project to recent logic, as they use some old variables or as it says (deprecated), but this has already changed, so when you use the new version of boost you must change this variable, as the Boost-asio object...
  8. chucky91

    Compiling TheOTXServer Tibia 7.4

    boost::asio::io_service now is boost::asio::io_context
  9. chucky91

    otclient new source compiling

    u try open vsc on folder otclient with mouse right click, and click in vsc, this mode cmake open, auto download all libs. 1758133257 oh it seems you done done it for the image. try clear vcpkg.
  10. chucky91

    TibiaCore 7.4 TFS 1.2 same Nostalrius project.

    Use this project because new date and you can edit it however you want. You only need a few changes to get this client to run. First open CMake mode directly from the folder and let it automatically download the libs for VSC. https://github.com/mehah/otclient I had a small problem to solve...
  11. chucky91

    Why do oldschool servers not last?

    Dude, this is very variable. Its difficult to maintain a moderate player base. This applies to any game, even if its bringing new and exciting content. I just think an old-school server not need to be easy for a player to "beat the game" quickly. I also think there needs to be a capitalist...
  12. chucky91

    ERROR: ProtocolGame parse message exception

    Oh nice, thx very much @Error 502. This part solves the item issue. Another problem persisted, with the distance/text effect, and problem was soulpoints. i not using on oldclient. Maybe i not completely disable them when i downgraded the server to "7.4." But here the necessary features to use...
  13. chucky91

    ERROR: ProtocolGame parse message exception

    I see this is a chronic bug after using OTClient versions 772 Mehah. Situations that i spent days searching for a solution and searching forums. I thought it was a spr issue, but there no error with the dat. Note that we have a problem with items when moved; text such as spells, hits, and...
  14. chucky91

    OTClient ERROR: ProtocolGame parse message exception

    It appears that the creature or items was removed before accessing in memory pointer, possibly it was deleted before.
  15. chucky91

    TibiaCore 7.4 TFS 1.2 same Nostalrius project.

    downgrade, spr, monster behavior, vision, runes, spells, item usage, pvp, etc. focused on v7.4 although the dat, spr would have more slots left and could put some more spr.
  16. chucky91

    Feature Instance System

    We need Tiles e Map and getQTNode... for suport instances. Using class Thing to apply all instanceID do all objects. class: Thing->{Creatures, Item, Tile etc...} ex: creatures->getInstanceID(); player->getInstanceID(); item->getInstanceID(); map.h std::map<uint32_t, std::unique_ptr<QTreeNode>>...
  17. chucky91

    TFS 1.X+ Spell Monster Damage

    Try add target = true. If spell to target, or remove range and target to false.
  18. chucky91

    Devnexus Online

    I already had a similar idea, since i enjoy and play Runescape, i wanted to include some of its features in Tibia OldSchool. I tested with luck system and the announcement of drops rare items when equipping with luck, but im thinking about creating instances, but without creating multiple map...
  19. chucky91

    TibiaCore 7.4 TFS 1.2 same Nostalrius project.

    I don't use an item.srv editor. The conflict is due to a missing variable in the program you want to edit. However, there's no additional fixes. Just open it in Notepad and edit or repair the item that's causing the conflict. It's not difficult. Viewing the spr/dat file isn't difficult either...
  20. chucky91

    TibiaCore 7.4 TFS 1.2 same Nostalrius project.

    Sorry, but these items are not loaded by the map, they are only valid if the GM creates them or you put them in the game, they are custom sprit IDs, just ignore them, they do not affect the game if you are not using them. If your RME is crashing, it is because your items.srv is incomplete and it...
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