• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
  • 2026 staff recruitment is open! Check it out and consider applying!

ERROR: ProtocolGame parse message exception

chucky91

Advanced OT User
Joined
Apr 8, 2010
Messages
428
Solutions
14
Reaction score
244
Location
MS - Brazil
GitHub
RCP91
I see this is a chronic bug after using OTClient versions 772 Mehah.
Situations that i spent days searching for a solution and searching forums.
I thought it was a spr issue, but there no error with the dat.

Note that we have a problem with items when moved; text such as spells, hits, and speeches not displayed.
Distance effect not displayed.
One strange thing is that the error ID is not the same as the one on the screen in the game.
I dont know if the packages are in the wrong positions or not unpacked, i just dont understand why when i log in everything is created, and when i interact it is not the same function.

I have tested all the features without success.

I dont like to understand the mapping of this Otclient: what type of data its receiving, or whether its sent and received later.
I have been a bit confused with this new version.

Although the customization is not advanced, and i use separate opcode.

Any ideas on what i can test?

Thanks for the help.
[MEDIA]
 
Solution

change to 772
Oh nice, thx very much @Error 502.
This part solves the item issue.
Another problem persisted, with the distance/text effect, and problem was soulpoints. i not using on oldclient.
Maybe i not completely disable them when i downgraded the server to "7.4."

But here the necessary features to use Nostalrius(tested) or Tibiacore with OTClient Mehah and more with modification @Error 502
LUA:
        g_game.enableFeature(GameFormatCreatureName)

        g_game.enableFeature(GameAllowPreWalk)
        g_game.enableFeature(GameMapCache)

        g_game.enableFeature(GameSoul)
        g_game.enableFeature(GameLevelU16)

        g_game.enableFeature(GameLooktypeU16)
        g_game.enableFeature(GameMessageStatements)
        g_game.enableFeature(GameLoginPacketEncryption)

        g_game.enableFeature(GameClientPing)
All resolved!
 
Back
Top