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  1. ssiwyy158

    TFS 1.X+ task npc categories

    Hello. Can someone please help with npc ? I need remake script so that npc gives the possibility to choose easy / medium / hard npc script: -- Monster Tasks by Limos local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler)...
  2. ssiwyy158

    TFS 1.X Bounty Hunter System

    Warning: Use of undefined constant prize - assumed 'prize' (this will throw an Error in a future version of PHP) in C:\xampp\htdocs\pages\bounty.php on line 99 Warning: Use of undefined constant currencyType - assumed 'currencyType' (this will throw an Error in a future version of PHP) in...
  3. ssiwyy158

    TFS 1.X Bounty Hunter System

    All Works but on site i get errors: Warning: Use of undefined constant prize - assumed 'prize' (this will throw an Error in a future version of PHP) in C:\xampp\htdocs\pages\bounty.php on line 63 Warning: Use of undefined constant currencyType - assumed 'currencyType' (this will throw an Error...
  4. ssiwyy158

    [Gesior Shop-System] Shop Admin Page v4

    Warning: simplexml_load_file(): I/O warning : failed to load external entity "/data/items/items.xml" in C:\xampp\htdocs\pages\shopadmin.php on line 103 Could not load items! Can You help me ?
  5. ssiwyy158

    [Gesior] Telara Layout

    Reup please
  6. ssiwyy158

    Compiling TFS 0.4 Visual Studio

    Thank you very much for help @M0ustafa So it's source's fault, not my compiler's aff. 3777 I did it without a problem. Thank You again ! :)
  7. ssiwyy158

    TFS 1.X+ Znote Acc guild war

    Hello. I use Znote AAC 1.5 (tfs 1.2) and have problem with frag's limit: Invite war 10 frags: And only one kill: Playerdeath.lua: local deathListEnabled = true local maxDeathRecords = 5 local function getKillerNames(target, killerGuildId) local killers = { } for creatureId, damage in...
  8. ssiwyy158

    Compiling TFS 0.4 Visual Studio

    But i need 64 bits I'll wait for help @M0ustafa because I have tried almost everything
  9. ssiwyy158

    Compiling TFS 0.4 Visual Studio

    I have all Lib and includes, boost _1_53_0 and a lot of bugs in compiler ;/
  10. ssiwyy158

    TFS 1.X+ War frag limit

    Ref
  11. ssiwyy158

    Compiling TFS 0.4 Visual Studio

    I try but dont working for me
  12. ssiwyy158

    Compiling TFS 0.4 Visual Studio

    Hello. Someone can help me with compile this with Visual Studio ?: https://github.com/YaanLiima/3996 I need 64 bit version. I try many ways , many guides and error after error etc. Can anyone at least write what files to use ? boost/lib/include itp ? Thanks !
  13. ssiwyy158

    [8.60] TFS 0.4 Rev3996 War & Cast

    @Yan_Liima Can u help me with compile with Visual Studio 2010/15 ?
  14. ssiwyy158

    TFS 1.X+ War frag limit

    BUMP I try to add: https://otland.net/threads/help-with-guild-war-system-frag-limit-tfs-1-3.268866/ I don't know if it's in the right place but it doesn't work
  15. ssiwyy158

    Help with Guild War System (FRAG LIMIT TFS 1.3)

    Can You help me too ? Please
  16. ssiwyy158

    TFS 1.X+ War frag limit

    Hello. I use this: https://otland.net/threads/gesior2012-wars-on-www-tfs-1-0-only-beta-version.209357/ Is it possible that the war is up to the frags limit and not for 7 days? And war system script: https://otland.net/threads/war-system.270955/ TFS 1.2 8.6
  17. ssiwyy158

    TFS 1.X+ !serverinfo

    No i try and dont work. I went back to standard. Thanks
  18. ssiwyy158

    TFS 1.X+ !serverinfo

    I use this: https://github.com/otland/forgottenserver/pull/1642/files Because in tfs 1.2 cant use exp stage 0.3, 1.5, 1.7, 0.8 etc. in stages.xml
  19. ssiwyy158

    TFS 1.X+ !serverinfo

    Hello. When I try to type !serverinfo i get error: Serverinfo.lua: function onSay(player, words, param) player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Server Info:" .. "\nExp rate: " .. Game.getExperienceStage(player:getLevel()) .. "\nSkill...
  20. ssiwyy158

    Atakowanie podczas używania potów (Paladin)

    Próbowałem dodać, ale wywalało błędy przy kompilacji. Pomógł trochę inny sposób a mianowicie w weapons.h: void configureWeapon(const ItemType& it) final; bool interruptSwing() const final { return true; } Zmiana na return false;
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