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  1. arthuraio

    Solved Custom item crashing the client

    I have no idea the origin of it. It's old, I'm working on it for 3 months now. But my point of this topic is to know if anyone else can duplicate an animated sprite item and use it without crash. Because I remember reading something about it here in the foruns. But I thought it was a myth.
  2. arthuraio

    Solved Custom item crashing the client

    No, TFS 1.0
  3. arthuraio

    Solved Custom item crashing the client

    There is no such file
  4. arthuraio

    Solved Custom item crashing the client

    that debug menssage, that says that tibia encountered a critical error blablabla whatever. Are you able to duplicate items with animated sprite with no problem?
  5. arthuraio

    Solved Custom item crashing the client

    Hello guys, this is a quick one, since I think that there's no fix. I just want to know if it's just me. Using an item editor tool, I "create" a new item using a animated sprite, but any duplicated item with animated sprite crashes the client. This happens to anyone else? I can only duplicate...
  6. arthuraio

    Solved Failed to load monster.xml

    Yeah, I was noticing it right now xD Thanks buddy.
  7. arthuraio

    Solved Failed to load monster.xml

    Not working, but thanks. That site is crazy, it's telling that I have to close with "</monster>" the defenses part.... There is something seriously wrong, because I really can't find something wrong with my xml.
  8. arthuraio

    Solved Failed to load monster.xml

    hello guys, As the title says, I'm having an "easy to fix" problem with a monster. The error is: "start-end mismatch" but I have looked the entire file twice and coudn't find the problem, since I made it from scratch, I probably sliped somewhere that I can't see right now. Can you help me...
  9. arthuraio

    enemy chest

    Just change the "look type" to "look typeex" and put in an item ID, in the case, the box ID.
  10. arthuraio

    Object builder 10.77

    Nothing, because it doens't exist
  11. arthuraio

    Windows Fast Attack

    What you mean? Are you saying that there is an attack speed limit or Can't you change at all?
  12. arthuraio

    Conjure Item

    I said first, friend. I just not specified what to edit since I assumed that he would know, after you said to change the reagentID to "0", while I said to remove it completelly.
  13. arthuraio

    Conjure Item

    No, the talkaction would be like a /i command, but just to runes and as I said, editing the spells.xml will solve your problem. just remove the "reagentID" from the conjureitem spells.
  14. arthuraio

    Conjure Item

    no, it is not neccessary, you can solve it with a talkaction (faster) or editing the spells.xml at the conjure spells part.
  15. arthuraio

    ObjectBuilder [10.32]

    I already said that we don't need to make it compatible with older versions, instead of updating, just save as a new software like... ObjectBuilder 2. Will make it simplier, still hard to make, but simplier.
  16. arthuraio

    Solved Summon with corpse

    YEAH!!!!!!! FFS, made it work on my 8th try... Headache, Headache, Headache! But now my server summons dies and don't drop anything, that's sooo RPG! Thx guys! o/
  17. arthuraio

    Solved Summon with corpse

    Error 1 error C2065: 'corpse' : undeclared identifier C:\Source-10.76-TFS-1.0-master\src\creature.cpp 731 1 theforgottenserver made it to 1 error now.. =(
  18. arthuraio

    Solved Summon with corpse

    I got 3 errors... How would you write it?
  19. arthuraio

    Solved Summon with corpse

    Thank you very much for your help, but @Ninja already said where the rule is located, now I have to work on that rule to find a way to make it leave a corpse without loot... Here, I will rep+ you for not giving up on my ignorance.
  20. arthuraio

    Solved Summon with corpse

    But there is no way to modify it to leave a corpse without a loot? How it was done in the old ages tibia??
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