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  1. zyzz7omg

    [TFS 1.3] Item Abilities via Lua V2

    Hello @Infernum and OTLanders, Thanks for this amazing contribution! I am using it for my server, and I encountered a strange thing: Situation 1: HP regen only When I set ITEM_ABILITY_HEALTHGAIN and ITEM_ABILITY_HEALTHTICKS and I equip the item, it don't work. Situation 2: MP regen only...
  2. zyzz7omg

    TFS 1.X+ SPELLS work with range and without range

    Nice! I am trying to do something similar. However the caster always attacks from distance. Maybe you can post how the spell is configured in spells.xml? Thanks!
  3. zyzz7omg

    Solved Check if monster is summon TFS 1.2

    I have a problem with either isSummon() or getMaster() methods. When, for example, I kill a Necromancer with its summons with a gfb (all die at the same time) the summons count as killed monsters, even if I give the following instruction to the onKill script: if target:isPlayer() or...
  4. zyzz7omg

    [SPAIN] [10.98-Custom] QuestLands

    🔨 Work in Progress Update: May & June Preview! 🔨 QuestLands is gearing up for some amazing new updates! Here's a closer look at what's in store for you: 1️⃣ Dive into thrilling new dungeons with unique mechanics and face formidable bosses! Prepare yourself for epic challenges and reap the...
  5. zyzz7omg

    [IdleTibia.com] Discussion thread

    Happy B-Day, and congrats with the Idle Tibia version, it seems funny and entertaining!
  6. zyzz7omg

    [SPAIN] [10.98-Custom] QuestLands

    What would be enough my man? All important quests will be reworked and/or expanded. Also, elite/champion monsters have special abilities. But, please feel free to share your ideas and I will be more than happy to get feedback from you and possibly include some in the game. Yours, Zyzz
  7. zyzz7omg

    Join the QuestLands Alpha Phase - Your Feedback Matters!

    Greetings, fellow Questlands adventurers! As I strive to create a server that's made by players, for players, I need your help. Your feedback is crucial in shaping the future of Questlands. So, here are two questions for you: Should the server include hotkeys, or keep the old system without...
  8. zyzz7omg

    [SPAIN] [10.98-Custom] QuestLands

    Thank you for your interest in QuestLands. I'm thrilled to share more about what I have in store for players. Quest Rewards: I'm planning to change all quest rewards in the game, creating an element of surprise and excitement for players. Additionally, I'm exploring the possibility of adding...
  9. zyzz7omg

    [SPAIN] [10.98-Custom] QuestLands

    Hello folks! Here you have a new server with Brand New features and exciting stuff to discover. Details HERE. Those of you who enter during our Alfa (OPEN) period will get lifelong Premium access. Waiting for your feedback and critics HERE. Cheers,
  10. zyzz7omg

    Join the QuestLands Alpha Phase - Your Feedback Matters!

    Thanks for your feedback! I see you in-game testing and having fun! I understand that the absence of item hotkeys in the game may have been disappointing for you and caused you to lose interest. Thank you for sharing your thoughts. Also, I want to add that we have some exciting updates to...
  11. zyzz7omg

    Join the QuestLands Alpha Phase - Your Feedback Matters!

    Hello fellow OTLanders, We are excited to announce the development of QuestLands, an immersive RPG game server that brings exciting features to the Open Tibia community. Currently, we are in the alpha phase and we value your feedback to help us improve and shape the game. QuestLands offers...
  12. zyzz7omg

    Lua Function [TFS 1.3] Item abilities via Lua

    I followed everything, and I keep getting the following error when compiling: /home/jroma/forgottenserver-otclientv8/src/items.cpp: In function ‘int getAbilityInt(itemAbilityTypes)’: /home/jroma/forgottenserver-otclientv8/src/items.cpp:1383:28: error: ‘getAbilities’ was not declared in this...
  13. zyzz7omg

    OTClientV8

    Hello kondra thanks for your fast answer. I just added the commit to my sources, compiled but nothing has changed. How can I know if the client is detected as otcv8?
  14. zyzz7omg

    OTClientV8

    Hi guys I hope you can help me. I'm trying to set up the ingame shop. I've followed the instructions: Added event in creaturescripts.xml and the shop.lua in scripts (server side) added player:registerEvent("Shop") in login.lua Created sql table shop_history Enabled extendedopcode in...
  15. zyzz7omg

    Zelda OOT mapping

    Do you recall the town? If you've played Zelda Ocarina of Time I'm sure you will. As you can see this map is not finished, and I wanted to ask you for feedback: opinions, what I should/shouldn't do or add or withdraw... ANY contructive comment is welcome here, so please let me know what do you...
  16. zyzz7omg

    [Brazil] [7.4] The Tibianic Returns

    Cannot create an account bro
  17. zyzz7omg

    Action [RELEASE] The Boomerang (like in the Zelda series)

    Brahs, when I use this script on the ground it 'moves' or 'teleports' the ground... Using TFS 1.3
  18. zyzz7omg

    [HELP] Someone can make a character UI like this?

    Did you fix it bro? @Ygor Castro
  19. zyzz7omg

    [Request] Item information on mouse hover for OTC

    Thanks @Keal Atis will try around it =)
  20. zyzz7omg

    [Request] Item information on mouse hover for OTC

    As title says :). I know that there are some modifications in server side, if anyone can give any tip or some code modifications would be greatly appreciated. Zyzz signing out ;)
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