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  1. M

    request script tfs 1.2

    i am in need of a shop lever system for example pull lever get aol remove 50k from player thanks in advance
  2. M

    convert to tfs 1.2

    rankStorage = 32150 THESNAPPER = {80000, 1} DEMODRAS = {80001, 1} HIDE = {80002, 1} THEBLOODTUSK = {80003, 1} SHARDHEAD = {80004, 1} THUL = {80005, 1} ESMERALDA = {80006, 1} THEOLDWIDOW = {80007, 1} THEMANY = {80008, 1} LEVIATHAN = {80009, 1} STONECRACKER = {80010, 1} THENOXIUSSPAWN = {80011...
  3. M

    convert to tfs 1.2

    local choose = {} local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid)...
  4. M

    convert to tfs 1.2

    thanks
  5. M

    convert to tfs 1.2

    local config = { -- [ID_DA_ARVORE] = {FRUIT, amount{min, max}, fruit id,} [5157] = {fruit = 5097, quantity = {0,1}, treeWithoutFruit = 5156, timeToGrow = 5}, [4006] = {fruit = 2675, quantity = {0,3}, treeWithoutFruit = 4008, timeToGrow = 20}, [5094] = {fruit = 2676, quantity = {3,6}...
  6. M

    Action [TFS 1.1] - Slot system

    Lua Script Error: [Main Interface] in a timer event called from: (Unknown scriptfile) data/creaturescripts/scripts/slot.lua:158: attempt to index local 'player' (a nil value) stack traceback: [C]: in function '__index' data/creaturescripts/scripts/slot.lua:158: in function 'equip'...
  7. M

    Action [TFS 1.1] Fishing monsters

    well that don`t seem to do anything
  8. M

    Action [TFS 1.1] Fishing monsters

    thnaks so much also could it be configured for diffrent lvl bosses? such as this bosses = { -- Monsters that can only be caught with atleast "bossLevel" and "bossSkill" [100] = "Orshabaal", [150] ="Morgaroth", } }
  9. M

    Action [TFS 1.1] Fishing monsters

    want it to work as an action id not a item id like monsters can only be fished with water actionid xxxx also is thear a way to broadcast when a boss is cuaght?
  10. M

    Action [TFS 1.1] Fishing monsters

    d i don`t see the line if config.enabled then
  11. M

    [How-to] Modal Windows

    ahh ok thanks
  12. M

    [How-to] Modal Windows

    i tried to loop it like this dont seem to do anything tho function onModalWindow(player, modalWindowId, buttonId, choiceId) player:unregisterEvent("Supply") local tapestry = {1869, 1866, 1863, 1860, 1872, 1857} local requiredItem = 2157 -- id for gold nuggets local requiredCount = 10...
  13. M

    [How-to] Modal Windows

    one more question how to make an npc pop up a model window
  14. M

    [How-to] Modal Windows

    how to make it so that an item is required to get the tapestrys?
  15. M

    Feature Item attributes in Server log

    will this work tfs 1.2?
  16. M

    need a script 1.2

    thanks
  17. M

    *NEW* Zombie Event [TFS 1.x]

    how can i make this so the player dosent die just gets teleported to temple
  18. M

    need a script 1.2

    anyone have talking tp text for 1.2? thanks in advance
  19. M

    Request systems for tfs 1.2

    could someone share wood cutting and mining for tfs 1.2 thanks in advance
  20. M

    Monster Vicious Squire

    this is vicious squire from the new hero fortress the corpse id is wrong so if someone could correct it all the rest is correct i do believe <?xml version="1.0" encoding="UTF-8"?> <monster name="Vicious Squire" nameDescription="a vicious squire" race="blood" experience="900" speed="130"...
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