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Monster Vicious Squire

matthew123456

New Member
Joined
Aug 24, 2013
Messages
121
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this is vicious squire from the new hero fortress the corpse id is wrong so if someone could correct it all the rest is correct i do believe

Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Vicious Squire" nameDescription="a vicious squire" race="blood" experience="900" speed="130" manacost="0">
   <health now="1000" max="1000" />
   <look type="131" head="59" body="45" legs="71" feet="95" addons="0" corpse="20355" />
   <targetchange interval="4000" chance="10" />
   <flags>
     <flag summonable="0" />
     <flag attackable="1" />
     <flag hostile="1" />
     <flag illusionable="0" />
     <flag convinceable="0" />
     <flag pushable="0" />
     <flag canpushitems="1" />
     <flag canpushcreatures="1" />
     <flag targetdistance="1" />
     <flag staticattack="90" />
     <flag runonhealth="0" />
   </flags>
   <attacks>
     <attack name="melee" interval="2000" min="0" max="-230" />
     <attack name="physical" interval="2000" chance="20" range="7" min="0" max="-110">
       <attribute key="shootEffect" value="bolt" />
     </attack>
   </attacks>
   <defenses armor="40" defense="40" />
     <defense name="healing" interval="2000" chance="10" min="150" max="200">
       <attribute key="areaEffect" value="blueshimmer" />
     </defense>
   <elements>
     <element firePercent="95" />
     <element energyPercent="-30" />
     <element physicalPercent="-10" />
     <element deathPercent="20" />
     <element holyPercent="-50" />
     <element earthPercent="-50" />
     <element icePercent="-10" />
   </elements>
   <voices interval="2000" chance="7">
     <voice sentence="Your stuff will be mine soon!" yell="1" />
     <voice sentence="I'll cut you a bloody grin!" yell="1" />
     <voice sentence="NO MERCY!" yell="1" />
     <voice sentence="For hurting me, my sire will kill you!" />
     <voice sentence="You shouldn't have come here!" />
   </voices>
   <loot>
     <item id="2148" countmax="104" chance="48000" />   <!-- gold coin -->
     <item id="2543" countmax="10" chance="30000" />   <!-- bolt -->
     <item id="2455" chance="14000" />         <!-- crossbow -->
     <item id="2666" countmax="3" chance="30000" />   <!-- meat -->
     <item id="7591" chance="12000" />         <!-- great health potion -->
     <item id="2150" chance="11000" />         <!-- small amyth -->
     <item id="2145" chance="9300" />           <!-- small diamond -->
     <item id="2149" chance="7000" />           <!-- small emerald -->
     <item id="2381" chance="5000" />           <!-- halberd -->
     <item id="2477" chance="1000" />           <!-- knight legs -->
     <item id="2391" chance="770" />           <!-- war hammer -->
     <item id="2661" chance="750" />           <!-- scarf -->
     <item id="2114" chance="160" />           <!-- piggy bank -->
     <item id="2164" chance="260" />           <!-- might ring -->
     <item id="2515" chance="260" />           <!-- guardian shield -->
     <item id="2475" chance="260" />           <!-- warrior helmet -->
   </loot>
</monster>
 
Last edited:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Vicious Squire" nameDescription="a vicious squire" race="blood" experience="900" speed="130" manacost="0">
   <health now="1000" max="1000" />
   <look type="131" head="59" body="45" legs="71" feet="95" addons="0" corpse="24673" />
   <targetchange interval="4000" chance="10" />
   <flags>
     <flag summonable="0" />
     <flag attackable="1" />
     <flag hostile="1" />
     <flag illusionable="0" />
     <flag convinceable="0" />
     <flag pushable="0" />
     <flag canpushitems="1" />
     <flag canpushcreatures="1" />
     <flag targetdistance="1" />
     <flag staticattack="90" />
     <flag runonhealth="0" />
   </flags>
   <attacks>
     <attack name="melee" interval="2000" min="0" max="-230" />
     <attack name="physical" interval="2000" chance="20" range="7" min="0" max="-110">
       <attribute key="shootEffect" value="bolt" />
     </attack>
   </attacks>
   <defenses armor="40" defense="40" />
     <defense name="healing" interval="2000" chance="10" min="150" max="200">
       <attribute key="areaEffect" value="blueshimmer" />
     </defense>
   <elements>
     <element firePercent="95" />
     <element energyPercent="-30" />
     <element physicalPercent="-10" />
     <element deathPercent="20" />
     <element holyPercent="-50" />
     <element earthPercent="-50" />
     <element icePercent="-10" />
   </elements>
   <voices interval="2000" chance="7">
     <voice sentence="Your stuff will be mine soon!" yell="1" />
     <voice sentence="I'll cut you a bloody grin!" yell="1" />
     <voice sentence="NO MERCY!" yell="1" />
     <voice sentence="For hurting me, my sire will kill you!" />
     <voice sentence="You shouldn't have come here!" />
   </voices>
   <loot>
     <item id="2148" countmax="104" chance="48000" />   <!-- gold coin -->
     <item id="2543" countmax="10" chance="30000" />   <!-- bolt -->
     <item id="2455" chance="14000" />         <!-- crossbow -->
     <item id="2666" countmax="3" chance="30000" />   <!-- meat -->
     <item id="7591" chance="12000" />         <!-- great health potion -->
     <item id="2150" chance="11000" />         <!-- small amyth -->
     <item id="2145" chance="9300" />           <!-- small diamond -->
     <item id="2149" chance="7000" />           <!-- small emerald -->
     <item id="2381" chance="5000" />           <!-- halberd -->
     <item id="2477" chance="1000" />           <!-- knight legs -->
     <item id="2391" chance="770" />           <!-- war hammer -->
     <item id="2661" chance="750" />           <!-- scarf -->
     <item id="2114" chance="160" />           <!-- piggy bank -->
     <item id="2164" chance="260" />           <!-- might ring -->
     <item id="2515" chance="260" />           <!-- guardian shield -->
     <item id="2475" chance="260" />           <!-- warrior helmet -->
   </loot>
</monster>
 
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