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Casa is correct. Here is a picture guide if you're unfamiliar with Notepad++.
Search -> Find In Files
Change your directory to the monster folder
Type in '2376' in Find What:
You'll get your results at the bottom, double click each one and remove the lines
Just give him a level 100+ character on real Tibia and let him hunt trolls for start.
Then he'll eventually explore and hunt stronger things and get a good feel of the game.
It's saying that there's no column called 'cast' in some table in the database.
Did you add any tables/columns that you're required to add for the cast?
I'm assuming you meant packets, not packages.
Packets are units of data that is sent between an origin and destination.
In this case, the origin and destination are the server and the Tibia client.
In TFS, these packets are called NetworkMessages (msg).
The Tibia client sends these packets to...
"It's a bunch of Honeypots, dummy servers that attract hackers by having "valuable data" on them (which is usually nothing more than made up documents that look important). They're used to locate and sometimes identify the hackers to take them down and to track the current methods that hackers...
This just won't work.
You have a global variable (it's global.lua, right? :p) This means it will only work for one player at a time.
When applying the function to player A, it'll work fine. But when applying the function to player B, it takes over the cid in event.
This ultimately allows...
War servers aren't hard to make; the only problem is, people don't know how to make it right.
If I'm not mistaken, Umby is just simply a war in a customized Edron map. Kills are used as currency to create an account. That's it.
Maybe a couple formula modifications here and there.
I'm working...
No, looking at ProtocolGame in the sources, the parsing of the PVP mode has been commented out.
However, there are alternatives requiring the use of onAreaCombat() and onTargetCombat() player events.
So, you could have them use a command like !pvp to turn on/off the PVP mode.
Then use...
https://github.com/otland/forgottenserver/blob/master/src/game.cpp#L4850
It uses the 'enabled' attribute as a boolean. So, yes, 0 = false, 1 = true.
Other accepted values for true would be t, T, y, Y.