-- SpellCreator generated.
-- =============== COMBAT VARS ===============
-- Areas/Combat for 0ms
local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONHIT)
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatArea(combat0_Brush,createCombatArea({{2},
{1},
{1},
{1}}))
function getDmg_Brush(cid, level, maglevel)
return (250)*-1,(750)*-1
end
setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
-- Areas/Combat for 300ms
local combat3_Brush = createCombatObject()
setCombatParam(combat3_Brush, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONHIT)
setCombatParam(combat3_Brush, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatArea(combat3_Brush,createCombatArea({{2, 1, 1},
{0, 1, 1},
{0, 1, 1},
{0, 1, 1}}))
function getDmg_Brush(cid, level, maglevel)
return (250)*-1,(750)*-1
end
setCombatCallback(combat3_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
-- Areas/Combat for 700ms
local combat7_Brush = createCombatObject()
setCombatParam(combat7_Brush, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONHIT)
setCombatParam(combat7_Brush, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatArea(combat7_Brush,createCombatArea({{1, 1, 1, 1},
{1, 2, 0, 0},
{1, 1, 0, 0},
{1, 1, 0, 0},
{1, 1, 0, 0}}))
function getDmg_Brush(cid, level, maglevel)
return (250)*-1,(750)*-1
end
setCombatCallback(combat7_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
-- Areas/Combat for 1100ms
local combat11_Brush = createCombatObject()
setCombatParam(combat11_Brush, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONHIT)
setCombatParam(combat11_Brush, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatArea(combat11_Brush,createCombatArea({{0, 1, 1, 1, 1},
{0, 3, 1, 1, 1},
{0, 1, 1, 1, 1},
{0, 0, 1, 1, 1},
{1, 1, 1, 1, 1}}))
function getDmg_Brush(cid, level, maglevel)
return (250)*-1,(750)*-1
end
setCombatCallback(combat11_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
-- Areas/Combat for 1200ms
local combat12_Brush = createCombatObject()
setCombatParam(combat12_Brush, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONHIT)
setCombatParam(combat12_Brush, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatArea(combat12_Brush,createCombatArea({{1, 1, 1, 1, 0},
{1, 3, 1, 1, 1},
{1, 1, 1, 0, 0},
{1, 1, 1, 0, 0},
{1, 1, 0, 0, 0}}))
function getDmg_Brush(cid, level, maglevel)
return (250)*-1,(750)*-1
end
setCombatCallback(combat12_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
-- =============== CORE FUNCTIONS ===============
local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part
if (isCreature(cid)) then
doCombat(cid, c, var)
if (dirList ~= nil) then -- Emit distance effects
local i = 2;
while (i < #dirList) do
doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList,y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1])
i = i + 2
end
end
end
end
function onCastSpell(cid, var)
local startPos = getCreaturePosition(cid)
RunPart(combat0_Brush,cid,var)
addEvent(RunPart,300,combat3_Brush,cid,var)
addEvent(RunPart,700,combat7_Brush,cid,var)
addEvent(RunPart,1100,combat11_Brush,cid,var)
addEvent(RunPart,1200,combat12_Brush,cid,var)
return true
end