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  1. whiteblXK

    Duplicate Section - Compile Log

    bump
  2. whiteblXK

    Duplicate Section - Compile Log

    Hi, I have many many error, duplicate section when I compile OT Client, when is finish compilation show these errors: http://wklej.org/id/1132211/txt/ How to fix that?
  3. whiteblXK

    Solved Convert map 8.0 to 8.54

    Why I have this error? http://prntscr.com/1rzj3a Edit, I Fixed error
  4. whiteblXK

    Solved Convert map 8.0 to 8.54

    Hi, How to convert map 8.0 to 8.54 so that there are no bugs in items
  5. whiteblXK

    Compiling [8.54]Duration of the day and night.

    Hi, I want to extend the length of day and night. I know where it's done but I do not know how. Please help me.
  6. whiteblXK

    Public Board

    Hi, where is Public Board?
  7. whiteblXK

    Lua doPlayerSendCancel does not work as it should be

    i don't know Edit. I movedto to tibia 8.54, how would the script look like?
  8. whiteblXK

    Compiling The problem with libraries?

    Hi, I downloaded Dev C++,and downloaded the libs on my source and I have a problem, Crashes when I compile errors log: Kompilator: Default compiler Building Makefile: "C:\Documents and Settings\Anonim\Pulpit\Dragon Ball Kai Online Inferno\Source DBKO 3.11\Source\Project-SQL\Makefile.win"...
  9. whiteblXK

    Lua doPlayerSendCancel does not work as it should be

    Still does not work as it should
  10. whiteblXK

    Weapons which trains other than its skill

    refresh
  11. whiteblXK

    Lua doPlayerSendCancel does not work as it should be

    Bump, how to fix this?
  12. whiteblXK

    Lua doPlayerSendCancel does not work as it should be

    I don't have source for this engine :/ In code i have use CONST_SLOT_NECKLACE because i don't use this slot, I give new bag(Skill Bag) at this slot. Edit. I found source for this engine. I also found this function but do not know what it's about, I do not know c++ //getContainerItem(uid...
  13. whiteblXK

    Lua doPlayerSendCancel does not work as it should be

    Hi, I have problem with my script. When a player meets the requirements of the script it still shows up else, this: else doPlayerSendCancel(cid,"You must complete the appropriate quest to receive Buff.") doSendMagicEffect(frompos, CONST_ME_POFF)...
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