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  1. O.o o.O

    someone can explain to me what this bug ?

    hey upload your source and give me link and i will look at it i believe that someone use this parameter in this source -debug
  2. O.o o.O

    Compiling 0.3.6 Compile Warnings

    these lines seems to be not important bool displayError = true; if(lua_gettop(L) >= 2) displayError = popNumber(L); and this warning said you set variable and it's unused xD so delete them and re-compile Note line 8769
  3. O.o o.O

    Crash Bugs TFS 0.3.7

    why not ask in support , maybe u get support xD
  4. O.o o.O

    Solved Ghost Mode

    so what happen if you delete this line too position:sendMagicEffect(CONST_ME_SMOKE) tell me result please and if u explain with pics it will be awesome because i feel that i'm stupid :/ and miss understand you xD
  5. O.o o.O

    someone can explain to me what this bug ?

    u need to download dev compiler man xD http://www.mediafire.com/download/5v8h2n2nrlsccpb/StiansRepackDev-Cpp_v2.zip
  6. O.o o.O

    Riptide - Dungeon(Test:Offline) Give ideas an opinions~

    so this is otx ? not tfs 1.0 right :/
  7. O.o o.O

    [10.77][TFS 1.2] ORTS, a real map project

    http://otland.net/threads/10-71-remeres-map-editor.211040/page-6#post-2088178
  8. O.o o.O

    someone can explain to me what this bug ?

    it's debug mode do you have source ? if you have follow this steps open Dev C++ open project " your tfs dev " -> Project -> Project Option -> Parameters "" inside c++ compiler "" can you tell me what things typed there ? for example i have these things -D__USE_MYSQL__ -D__USE_SQLITE__...
  9. O.o o.O

    Solved Ghost Mode

    but from my search there is nothing about effect related to ghostMode in source the effect is only in ghost.lua script in source it just speak about push , walk , add , attack , etc .. but nothing speak about unvisible effect :D
  10. O.o o.O

    Compiling 0.3.6 Compile Warnings

    post luascript.cpp in www.pastebin.com
  11. O.o o.O

    Windows Creating a 1.0 TFS server

    both from 10.41 but tfs 1.0 support from 10.3x to 10.41 tfs 1.1 support only 10.41 tfs 1.x << this is future updates >> xD
  12. O.o o.O

    [8.60] The Forgotten Server 0.3.6 (Crying Damson) V8

    from Gesior.pl message In luascript.cpp (and other files that show error " ... has no member named ‘leaf’ ") Find: leaf() Replace with: path().filename().string()
  13. O.o o.O

    Solved Ghost Mode

    i already did it xD no important result bro :) that's why i've asked if he deleted this line what will happen xD
  14. O.o o.O

    Questions about TFS 1.0 - vocations, restarter and few more

    updated my answer and srry this maybe the solution :D creature.h Line 346 virtual void changeHealth(int32_t healthChange, bool sendHealthChange = true); monster.h Line 136 virtual void changeHealth(int32_t healthChange, bool sendHealthChange = true); player.h Line 609 virtual void...
  15. O.o o.O

    Questions about TFS 1.0 - vocations, restarter and few more

    for healing monsters/players disable i think it's not that important and it will require many deletion from source idk if i right or wrong but i find something like this effect when you heal someone TextMessage message; message.position = targetPos; message.primary.value...
  16. O.o o.O

    Solved Ghost Mode

    what happened if u removed this from ghost talkaction position:sendMagicEffect(CONST_ME_YALAHARIGHOST)
  17. O.o o.O

    Making items

    Register it in movements.xml To make it onEquip and onDeEquip
  18. O.o o.O

    Questions about TFS 1.0 - vocations, restarter and few more

    For 1 i'm working on it also i've done added DualWield weapon , AttackSpeed , ExtraAttack But I will release it when I finish all attributes , also thinking to re-write all scripts To make people use the old script system on tfs 1.0 For ex. If getPlayerLevel < old system ... player:getLevel()...
  19. O.o o.O

    Solved Ghost Mode

    I don't even understand what does he want xd You need to do excatuly when you say /ghost function What is that effect you speak about
  20. O.o o.O

    Solved [SOLVED] Where can i find the underwater config tile?

    for tfs 1.0 all lines that contain drown xD Find all "drown", Subfolders, Find Results 1, Entire Solution, "" D:\forgottenserver-1.0\src\combat.cpp(160): case CONDITION_DROWN: D:\forgottenserver-1.0\src\combat.cpp(161): return COMBAT_DROWNDAMAGE...
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