Find all "drown", Subfolders, Find Results 1, Entire Solution, ""
D:\forgottenserver-1.0\src\combat.cpp(160): case CONDITION_DROWN:
D:\forgottenserver-1.0\src\combat.cpp(161): return COMBAT_DROWNDAMAGE;
D:\forgottenserver-1.0\src\combat.cpp(191): case COMBAT_DROWNDAMAGE:
D:\forgottenserver-1.0\src\combat.cpp(192): return CONDITION_DROWN;
D:\forgottenserver-1.0\src\condition.cpp(182): case CONDITION_DROWN:
D:\forgottenserver-1.0\src\condition.cpp(1335): case CONDITION_DROWN:
D:\forgottenserver-1.0\src\condition.cpp(1336): icons |= ICON_DROWNING;
D:\forgottenserver-1.0\src\const.h(335): ICON_DROWNING = 256,
D:\forgottenserver-1.0\src\creature.cpp(1095): case CONDITION_DROWN:
D:\forgottenserver-1.0\src\creature.cpp(1096): bRemove = (field->getCombatType() != COMBAT_DROWNDAMAGE);
D:\forgottenserver-1.0\src\enums.h(137): COMBAT_DROWNDAMAGE = 256,
D:\forgottenserver-1.0\src\enums.h(268): CONDITION_DROWN = 32768,
D:\forgottenserver-1.0\src\game.cpp(3930): case COMBAT_DROWNDAMAGE: {
D:\forgottenserver-1.0\src\items.cpp(801): } else if (tmpStrValue == "absorbpercentdrown") {
D:\forgottenserver-1.0\src\items.cpp(802): it.getAbilities()->absorbPercent[combatTypeToIndex(COMBAT_DROWNDAMAGE)] += pugi::cast<int16_t>(valueAttribute.value());
D:\forgottenserver-1.0\src\items.cpp(825): } else if (tmpStrValue == "suppressdrown") {
D:\forgottenserver-1.0\src\items.cpp(827): it.getAbilities()->conditionSuppressions |= CONDITION_DROWN;
D:\forgottenserver-1.0\src\items.cpp(862): } else if (tmpStrValue == "drown") {
D:\forgottenserver-1.0\src\items.cpp(863): conditionDamage = new ConditionDamage(CONDITIONID_COMBAT, CONDITION_DROWN);
D:\forgottenserver-1.0\src\items.cpp(864): combatType = COMBAT_DROWNDAMAGE;
D:\forgottenserver-1.0\src\luascript.cpp(1208): registerEnum(COMBAT_DROWNDAMAGE)
D:\forgottenserver-1.0\src\luascript.cpp(1240): registerEnum(CONDITION_DROWN)
D:\forgottenserver-1.0\src\monsters.cpp(486): } else if ((attr = node.attribute("drown"))) {
D:\forgottenserver-1.0\src\monsters.cpp(487): conditionType = CONDITION_DROWN;
D:\forgottenserver-1.0\src\monsters.cpp(544): } else if (tmpName == "drown") {
D:\forgottenserver-1.0\src\monsters.cpp(545): combat->setParam(COMBAT_PARAM_TYPE, COMBAT_DROWNDAMAGE);
D:\forgottenserver-1.0\src\monsters.cpp(640): tmpName == "drowncondition" || tmpName == "bleedcondition" ||
D:\forgottenserver-1.0\src\monsters.cpp(654): } else if (tmpName == "drowncondition") {
D:\forgottenserver-1.0\src\monsters.cpp(655): conditionType = CONDITION_DROWN;
D:\forgottenserver-1.0\src\monsters.cpp(994): } else if (tmpStrValue == "drown") {
D:\forgottenserver-1.0\src\monsters.cpp(995): mType->damageImmunities |= COMBAT_DROWNDAMAGE;
D:\forgottenserver-1.0\src\monsters.cpp(996): mType->conditionImmunities |= CONDITION_DROWN;
D:\forgottenserver-1.0\src\monsters.cpp(1043): } else if ((attr = immunityNode.attribute("drown"))) {
D:\forgottenserver-1.0\src\monsters.cpp(1045): mType->damageImmunities |= COMBAT_DROWNDAMAGE;
D:\forgottenserver-1.0\src\monsters.cpp(1046): mType->conditionImmunities |= CONDITION_DROWN;
D:\forgottenserver-1.0\src\monsters.cpp(1154): } else if ((attr = elementNode.attribute("drownPercent"))) {
D:\forgottenserver-1.0\src\monsters.cpp(1155): mType->elementMap[COMBAT_DROWNDAMAGE] = pugi::cast<int32_t>(attr.value());
D:\forgottenserver-1.0\src\player.cpp(3558): case CONDITION_DROWN:
D:\forgottenserver-1.0\src\player.cpp(3559): sendTextMessage(MESSAGE_STATUS_DEFAULT, "You are drowning.");
D:\forgottenserver-1.0\src\spells.cpp(419): "drown",
D:\forgottenserver-1.0\src\spells.cpp(433): "drowncondition",
D:\forgottenserver-1.0\src\tools.cpp(575): {"drown", COMBAT_DROWNDAMAGE},
D:\forgottenserver-1.0\src\tools.cpp(827): case COMBAT_DROWNDAMAGE:
Matching lines: 43 Matching files: 12 Total files searched: 154